Originally posted by: MottZilla
Originally posted by: bunnyboy
Technically, it's pretty simple. marshallh could probably have it done in a day for nowhere near the cost of a flash cart.
64MB parallel flash you say doesn't exist:
http://www.digikey.com/product-detail/en/S29GL512S10TFI010/1...
CIC/shell from donor cart, just like the current flash carts.
Bus interface is a pretty basic multiplexer + address counter. A few 74 series chips or small CPLD.
Maybe a couple other simple chips if save RAM is needed.
QFT. The reason you don't see N64 Repros is because no one that actually knows how has bothered with it and the people that want them don't know enough about electronics to do it. It really wouldn't cost that much to do. The CICs and cart shells would just be stolen from crappy games which is a common practice, nevermind if it is a good practice. I don't know why anyone would think it is so impossible when there are 3 modern flash carts for N64 and there were several backup units in the past, Doctor V64 and Mr Backup Z64 to name two. Clearly if you can make a Flash Cart you can make a reproduction/bootleg.
I'd be more interested in hearing what games exactly you want to "translate". I can see someone wanting Zelda Master Quest, and maybe that Goldeneye/Perfect Dark hack.
It's possible through the use of flash carts, yes, that's true...
Actually, in theory, it shouldn't be terribly hard for someone to design a custom n64 housing to attach inside "donor shells" for flash carts for repros... nor would it be hard to design + apply labels as the n64 labels are notoriously bad as it is.
I'm kinda curious why some enterprising repro-makers haven't looked into it. It's not the solder-to-pcb method, but in theory with a good setup it'd be even easier then the stereotypical repros that do use that methodology.
Edit: Re-read Bunnyboy's posting... so while the technology IS there for flash-cart n64 repros, it's still not financially feasible it sounds like.