DEMO:
https://forums.nesdev.com/downloa...
Mapper: UNROM
Librery: NESlib
Well, after many months of work, I can make the presentation of my project, The Banketh - The Video Game.
The game is linear adventure type, but with small details of exploration.
It is composed of 5 levels, plus 4 sub-levels that make connection between the previous ones. In this way, the first level is a culvert, the second level is an office, the third level is a park, the fourth level is a cargo ship, and the fifth level is an old street. Between level and level we must mount in a motorcycle and overcome some obstacles to reach the next level.
Mutant monsters have kidnapped my four friends and I must go through all Santander in their search, and then exterminate the chief of the mutants. Very simple.
Each level has a riddle or secret to discover to be able to overcome, whether keys, buttons or anything else that is hidden.
All scenarios are based on locations in the city of Santander (Spain).
It is mounted on a UNROM 128Kb card.
Programed in C with the Shiru´s library NESlib.
I have to create the music. For now I have only been able to create some sound.
It also contains some bugs that I still have to solve. Some problem with collisions, etc ...
I teach you captures:
The reason why it was relatively hidden was just so my friends did not know anything, since the main objective was to make them a Christmas gift with this video game.
I explain a little: The Banketh is a name that means nothing. It is a play on words mixing Spanish and English. When we were very young, we spent a lot of time sitting on a bench in a street near our homes, and sometimes we played the "Spanglis" that was invented words in English with words in Spanish; Simply by laughing a little at how ridiculous those words sounded.
In this way, as we were always sitting on a bench, it occurred to us to play the word game with this (in Spanish it is called
"banco"), and came out
"banketh ". And since then we call ourselves The Banketh.
Today at last, being Christmas, my friends have woken up with the finished gift (lie, it really is BETA 1.3) under their Christmas trees. Some have cried a lot, because they did not expect it, and in general the reception has been very great.
The next objective is to fix the problems of the game, create music, improve the sound, outline some levels, and later make a crowfunding campaign ... although the latter I still have to think a lot.
Right now there are 5 units that I have created by hand, and it has remained like this:
A greeting from Santander. I'll go slowly posting the news.