Originally posted by: Oddzball
Im not sure why they would be hard to do with donors, but then again, I've only read about making repros, not actually tried the process. Apparently the chip can be found that would need to be written, the soldering doesn't look to bad, (No worse then SNES IMO). Maybe some technical reason?
Heck I would probably pay $100 for a repro of Wonder Project J 2 in english. Couldnt you even use the Japanese cart and just replace the chip?
The problem isn't necessarily getting a flash chip big enough for the game. The issue comes from installing extra parts to make the chip readable by the N64. The information isn't easily available and nobody who knows has bothered yet. N64 repros will happen in due time, once there's enough reason for them to exist. Even the most expensive N64 carts aren't worth bootlegging yet. Yes, bootlegging is a valid reason for repros. If you want your english translations, you have to accept that bootlegs will be made possible as well.
As soon as Sculptor's Cut is $300 cart only, various semi-rares are over $150 cart only and a decent number of notable prototypes, hacks, translations and homebrews are made available, we will have repros.
Give it a few more years, it's coming.
As I said before elsewhere, big name protos like Conker 64, Eternal Darkness and Dinosaur Planet would go a long way towards repros becoming a reality.