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Game Hack N64 Reproductions

Dec 4, 2013 at 3:02:29 PM
Oddzball (6)

< Meka Chicken >
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Well, there's a few awesome zelda hacks, super mario star road, 007 Goldeneye X and Wonder Project J 2 to name a few.

Dec 4, 2013 at 9:31:38 PM
AlveinHero (0)
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(Roko Yuki Hime) < Eggplant Wizard >
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I would love to try out some N64 repros.

Dec 4, 2013 at 9:34:42 PM
Oddzball (6)

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Im not sure why they would be hard to do with donors, but then again, I've only read about making repros, not actually tried the process. Apparently the chip can be found that would need to be written, the soldering doesn't look to bad, (No worse then SNES IMO). Maybe some technical reason?

Heck I would probably pay $100 for a repro of Wonder Project J 2 in english. Couldnt you even use the Japanese cart and just replace the chip?

Dec 4, 2013 at 9:40:52 PM
ZombieGuyGeezus (110)
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(Kyle aka Zombieguygeezus ) < Master Higgins >
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Aren't the flash carts around $100? Just buy flash carts and use them bitches. Most of the AtariAge repros and homebrews have the flash cart option to where when or if u wana new game you can send it back and get the new game flashed onto the cart and a fresh label slapped on. Or you can keep it and just buy more.

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VideoGameSage.com

Dec 4, 2013 at 9:46:22 PM
Oddzball (6)

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Originally posted by: RegularGuyGamer

Aren't the flash carts around $100? Just buy flash carts and use them bitches. Most of the AtariAge repros and homebrews have the flash cart option to where when or if u wana new game you can send it back and get the new game flashed onto the cart and a fresh label slapped on. Or you can keep it and just buy more.


WHat is this atariage thing you speak of?

Also, I looked at the Everdrive, problem is I cant find one local, and I hate having to order one from overseas.

Dec 4, 2013 at 9:55:50 PM
ZombieGuyGeezus (110)
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(Kyle aka Zombieguygeezus ) < Master Higgins >
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Atariage.com there are extremely friendly folks over there. Just beware of talking down the 2600 .. ever. They have a store w tons of homebrews and repros on tons of systems. The site that sells those n64 flash carts is a very reputable - stoneagegamer.com - I'm sure you would get reliable service.

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VideoGameSage.com

Dec 4, 2013 at 10:27:39 PM
Oddzball (6)

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AH Stoneagegamer is a USA store, that makes me feel more comfortable. I had my credit card info stolen one time by some guy in europe after purchasing something online overseas once, so I'm always hesitant to buy from foreign websites...

Dec 6, 2013 at 8:29:46 PM
Guntz (115)
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< Master Higgins >
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Originally posted by: Oddzball

Im not sure why they would be hard to do with donors, but then again, I've only read about making repros, not actually tried the process. Apparently the chip can be found that would need to be written, the soldering doesn't look to bad, (No worse then SNES IMO). Maybe some technical reason?

Heck I would probably pay $100 for a repro of Wonder Project J 2 in english. Couldnt you even use the Japanese cart and just replace the chip?

The problem isn't necessarily getting a flash chip big enough for the game. The issue comes from installing extra parts to make the chip readable by the N64. The information isn't easily available and nobody who knows has bothered yet. N64 repros will happen in due time, once there's enough reason for them to exist. Even the most expensive N64 carts aren't worth bootlegging yet. Yes, bootlegging is a valid reason for repros. If you want your english translations, you have to accept that bootlegs will be made possible as well.

As soon as Sculptor's Cut is $300 cart only, various semi-rares are over $150 cart only and a decent number of notable prototypes, hacks, translations and homebrews are made available, we will have repros.

Give it a few more years, it's coming.

As I said before elsewhere, big name protos like Conker 64, Eternal Darkness and Dinosaur Planet would go a long way towards repros becoming a reality.

Dec 6, 2013 at 10:03:35 PM
Tanooki (185)
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(The Wind Waker) < Bonk >
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Well we can hope those bootlegs come sooner or later. I could see some solid interest in Bangaio, Evangelion, Animal Crossing, Cubivore 64(dunno the real name), Sim City, Tetris 64, Sin & Punishment, and various others.

I'm surprised no one has dug up the old warioware.com (nintendo dev site) copies of the N64 development kit/coding paperwork as back in that era they did it all on HTML format with images and you could thumb the site or download the package for local storage and use. I remember seeing it a good decade ago, never snatched it up, but I know it's out there.

Dec 7, 2013 at 1:54:46 PM
Guntz (115)
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< Master Higgins >
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N64 IDE kits are already floating around online, you just have to look. The problem is those old IDEs are pretty archaic and undocumented and there are so few homebrew coders around. Even then, the ones that do just use different tools.

Sep 1, 2014 at 2:12:22 AM
CZroe (31)
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(Julian Emmett Turner II) < Bowser >
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Originally posted by: Faltain1

Originally posted by: Oddzball

I would love to see WOnder Project J 2 for example, we already have a translation.
At some point I may give that particular game a whirl **if** I can find a feasible way to make the cart and it not being a huge hassle.

As it stands Vlad and myself are set to release the first Wonder Project for the SNES sometime in January in a CIB format.

Awesome. I actually have two copies of Wonder Project J2. I was the first to test the translation patch on a real N64 using my Dr.V64jr512 (

). I had hoped to turn my unboxed copy into a repro.

Anyway, I don't see small EPROM/FlashRAM capacities as being a problem. Whatever logic chip handles the parallel serial addressing stuff can simply map a couple of them together like a proto would. There's enough empty space in a typical cart for a small logic board with several PLCC sockets.


Edited: 09/01/2014 at 02:17 AM by CZroe

Oct 20, 2015 at 11:40:26 PM
rdools (91)
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(Rick Dools) < Lolo Lord >
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Originally posted by: Guntz
 
Originally posted by: Oddzball

Im not sure why they would be hard to do with donors, but then again, I've only read about making repros, not actually tried the process. Apparently the chip can be found that would need to be written, the soldering doesn't look to bad, (No worse then SNES IMO). Maybe some technical reason?

Heck I would probably pay $100 for a repro of Wonder Project J 2 in english. Couldnt you even use the Japanese cart and just replace the chip?

The problem isn't necessarily getting a flash chip big enough for the game. The issue comes from installing extra parts to make the chip readable by the N64. The information isn't easily available and nobody who knows has bothered yet. N64 repros will happen in due time, once there's enough reason for them to exist. Even the most expensive N64 carts aren't worth bootlegging yet. Yes, bootlegging is a valid reason for repros. If you want your english translations, you have to accept that bootlegs will be made possible as well.

As soon as Sculptor's Cut is $300 cart only, various semi-rares are over $150 cart only and a decent number of notable prototypes, hacks, translations and homebrews are made available, we will have repros.

Give it a few more years, it's coming.

As I said before elsewhere, big name protos like Conker 64, Eternal Darkness and Dinosaur Planet would go a long way towards repros becoming a reality.


Are you a wizard? 

Nov 30, 2015 at 11:27:13 PM
CZroe (31)
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(Julian Emmett Turner II) < Bowser >
Posts: 6522 - Joined: 08/25/2014
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Originally posted by: rdools
 
Originally posted by: Guntz
 
Originally posted by: Oddzball

Im not sure why they would be hard to do with donors, but then again, I've only read about making repros, not actually tried the process. Apparently the chip can be found that would need to be written, the soldering doesn't look to bad, (No worse then SNES IMO). Maybe some technical reason?

Heck I would probably pay $100 for a repro of Wonder Project J 2 in english. Couldnt you even use the Japanese cart and just replace the chip?

The problem isn't necessarily getting a flash chip big enough for the game. The issue comes from installing extra parts to make the chip readable by the N64. The information isn't easily available and nobody who knows has bothered yet. N64 repros will happen in due time, once there's enough reason for them to exist. Even the most expensive N64 carts aren't worth bootlegging yet. Yes, bootlegging is a valid reason for repros. If you want your english translations, you have to accept that bootlegs will be made possible as well.

As soon as Sculptor's Cut is $300 cart only, various semi-rares are over $150 cart only and a decent number of notable prototypes, hacks, translations and homebrews are made available, we will have repros.

Give it a few more years, it's coming.

As I said before elsewhere, big name protos like Conker 64, Eternal Darkness and Dinosaur Planet would go a long way towards repros becoming a reality.


Are you a wizard? 


What? Did his prediction come true? Link?

Nov 30, 2015 at 11:34:48 PM
VGS_captmorgandrinker (572)
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(My Dick Smells Like Chapstick) < Bonk >
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Originally posted by: CZroe

What? Did his prediction come true?
Yes.
 
Originally posted by: CZroe

Link?
No.


 

Dec 3, 2015 at 10:11:28 PM
CynicalJedi (41)
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< Crack Trooper >
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Here are some pictures that were posted of the fakes. I don't have these personally and this is about as much info I have on them. These pictures were posted by the creator who is selling these (For about $65 each + shipping, I'm not going to post where they are from or how to get them so don't ask).



A few more: https://imgur.com/a/xDIiJ

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NES Wanted List (4 to go for a licensed set!)
N64 Wanted List
Things for Trade

 


Edited: 12/03/2015 at 10:20 PM by CynicalJedi

Dec 8, 2015 at 3:59:27 PM
mrTentacle (0)

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Well, they are all over AE..

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I sell on Tindie

Dec 9, 2015 at 1:58:06 PM
CZroe (31)
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(Julian Emmett Turner II) < Bowser >
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Thanks. All I wanted was the news that you've already read or a link to the discussion on this forum. All I'm interested in is the logic.

Obviously, fakes are a big deal and we don't want to perpetuate them, but I'm more excited at the prospect of an English Wonder Project J2 or an Ocarina of Time Master Quest cart. I was actively researching the possibility of substituting the GameShark's two EEPROMs to accomplish this (the address translation logic is already there). It looks like a dead end simply because the GS/AR allows the first 4K to pass through from an attached game. It still may be possible with an attached game but I don't think so as a dedicated cart.


Edited: 12/09/2015 at 02:00 PM by CZroe

Dec 9, 2015 at 3:09:40 PM
ginoscope (20)
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(Gino R.) < Meka Chicken >
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Originally posted by: CZroe

Thanks. All I wanted was the news that you've already read or a link to the discussion on this forum. All I'm interested in is the logic.

Obviously, fakes are a big deal and we don't want to perpetuate them, but I'm more excited at the prospect of an English Wonder Project J2 or an Ocarina of Time Master Quest cart. I was actively researching the possibility of substituting the GameShark's two EEPROMs to accomplish this (the address translation logic is already there). It looks like a dead end simply because the GS/AR allows the first 4K to pass through from an attached game. It still may be possible with an attached game but I don't think so as a dedicated cart.

I don't really follow the N64 much but does the translation of Wonder Project work on the everdrive?  
 

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Dec 9, 2015 at 3:17:00 PM
CZroe (31)
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(Julian Emmett Turner II) < Bowser >
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It works on my V64 and Dr.V64jr, so: probably. I tested an early version of the patch for Ryu (the patch's author) to confirm that it worked on actual hardware before he even released it. I recall pointing out that the Controller Pak manager you get when you hold start at boot up wasn't translated and he fixed it for the final release.

Being able to simply play it isn't my goal. I just want a translated copy on the shelf next to my SFC Wonder Project J in English. For that I took a Japanese copy, dumped it,  patched it, burned the patched ROM dump to an EPROM, and rewired the original cart for EEPROM so that I'd have an English version as authentic as possible. I have two boxed copies of J2 and I'd like to do something similar someday.


Edited: 12/09/2015 at 03:19 PM by CZroe

Dec 9, 2015 at 3:20:18 PM
ginoscope (20)
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(Gino R.) < Meka Chicken >
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Originally posted by: CZroe

It works on my V64 and Dr.V64jr, so: probably. I tested an early version of the patch for Ryu (the patch's author) to confirm that it worked on actual hardware before he even released it. I recall pointing out that the Controller Pak manager you get when you hold start at boot up wasn't translated and he fixed it for the final release.

Being able to simply play it isn't my goal. I just want a translated copy on the shelf next to my SFC Wonder Project J. For that I took a Japanese copy, dumped it,  patched it, burned the patched ROM dump to an EPROM, and rewired the original cart for EEPROM so that I'd have an English version as authentic as possible. I have two boxed copies of J2 and I'd like to do something similar someday.

Nice now that is dedication and I can respect that.  I been thinking of doing the same for Dragon Quest V and VI but so far I just have the SFC carts only.
 

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Dec 11, 2015 at 3:50:52 PM
CZroe (31)
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(Julian Emmett Turner II) < Bowser >
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Originally posted by: ginoscope
 
Originally posted by: CZroe

It works on my V64 and Dr.V64jr, so: probably. I tested an early version of the patch for Ryu (the patch's author) to confirm that it worked on actual hardware before he even released it. I recall pointing out that the Controller Pak manager you get when you hold start at boot up wasn't translated and he fixed it for the final release.

Being able to simply play it isn't my goal. I just want a translated copy on the shelf next to my SFC Wonder Project J. For that I took a Japanese copy, dumped it,  patched it, burned the patched ROM dump to an EPROM, and rewired the original cart for EEPROM so that I'd have an English version as authentic as possible. I have two boxed copies of J2 and I'd like to do something similar someday.

Nice now that is dedication and I can respect that.  I been thinking of doing the same for Dragon Quest V and VI but so far I just have the SFC carts only.
 

When I do my copies I can do an extra DQV (already have a dupe).

Jul 13, 2016 at 11:43:57 PM
jacob... (17)
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< Eggplant Wizard >
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Originally posted by: Guntz

As soon as Sculptor's Cut is $300 cart only, various semi-rares are over $150 cart only and a decent number of notable prototypes, hacks, translations and homebrews are made available, we will have repros.

sorry for reviving a dead thread but does anyone know if we are at a point yet of english translation of jap exclusives being made? Guntz was right on the n64 repros popping up. ive seen a few differnt n64 board repros so far, so obviously some people out their have cracked this one. so are any of those people working on english copies? id love a cart of dobutsu no mori that is playable and looks like a legit n64 game. are we still to far away for people to spend time developing this stuff for games other than second attack and sculptors cut?
 

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link to my wanted
link to my for trade

Jul 15, 2016 at 5:11:16 PM
Holy_Ostrich (26)
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Originally posted by: jacob...
 
Originally posted by: Guntz

As soon as Sculptor's Cut is $300 cart only, various semi-rares are over $150 cart only and a decent number of notable prototypes, hacks, translations and homebrews are made available, we will have repros.

sorry for reviving a dead thread but does anyone know if we are at a point yet of english translation of jap exclusives being made? Guntz was right on the n64 repros popping up. ive seen a few differnt n64 board repros so far, so obviously some people out their have cracked this one. so are any of those people working on english copies? id love a cart of dobutsu no mori that is playable and looks like a legit n64 game. are we still to far away for people to spend time developing this stuff for games other than second attack and sculptors cut?
 

I'm kind of surprised it HASN'T been a thing yet.

I think some of the repro-makers out there like Fishyface games + Flashback would only benefit from having some n64 translated CIB's in their library.

There must be some kind of technical hang-up involved.
 

Jul 15, 2016 at 5:42:59 PM
Lincoln (138)
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(Frank W. Doom) < Bowser >
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n64 repros are only coming from china at this point, made with new parts. Most local guys don't have the resources to do them on their own.

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ebay auctionsrunning FS thread famiROM thread for .nes info and splitting / rom hacks link/discussion

Jul 23, 2016 at 11:06:03 PM
KPE (0)

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Hopefully will get some soon an reverse engineer them they want 5 PCB pre-programmed for $200 will try make hacks with them extra ram that is 4MB not 8MB (the N64 has 4MB to start with so the Expansion adds another 4MB making the console use a total of 8MB) the extra Ram is only accessed if instructed to do so, while alot of hacks work anyway on the N64 some don't because the rom was expanded and the console can't load all the data even with the extra ram  I don't think these would help with Hacks running on real hardware anyway, they would run as good as they do on a flash kit, the only real difference is that you will only get the one game on it  I think part of the issue is that the rom is expanded, if there was a way to recompress may solve some issues or maybe have a way to split the hacked rom into two parts maybe    That be nice have Legend of Zelda Voyager of Time Cart    http://lionofjudah6.wix.com/zeldavoyageroftime        https://www.facebook.com/profile.php?id=100010559976498


Edited: 07/24/2016 at 09:21 AM by KPE