Originally posted by: JohnnyGolduck
I've gotten better. I realized after every six bots you kill they drop something. They keep coming back when you leave the screen so I just find an area with a few of them in a Palace and kill a bunch until I get enough magic for the life spell.
There's two kill counters, large and small, both drop on the 6th item. Bit and bot are both small counters.
On a small counter, kill 6 foes, and you have a 1/8 chance of 50 p bag, otherwise it's a blue jar. Large groups, 50/50 chance red jar or 200 point bag.
Counters are seperate, so kill 4 small foes, then 2 large fores, you still need to kill 2 more small foes for the small drop. This means drops are not random, and will always happen at the same spot when you kill the same foes. So if you get a red jar at one spot, and play thourgh it again, you have a 50/50 chance of a red jar at the same spot.
Some of the large foes you can jump over, but you need to trick them. They read your dpad. so run at them, jump, and let go of the D pad, then they will stop and let you jump over them. Iron knuckles don't work quite like that, rather than read your pad they wonder aimlessley when you're not pressing anything, but you can down stab their heads to bounce over them.
When fighting iron knuckles, learn to hop at them, and stab their face on the way down. In small hallways this won't work, you can sometimes do a tricky down stab on them then (a jackhammer), or just jump and stab one after each other. In fighting games it's almost a A~B motion. Blues don't get hit by this though, you need a couching jump generally. Or fairy through them
Down stab also has no cooldown. You jump, down stab, and mash downstab, you can actually attack many many times in mid air. It's tricky in most cases, but great for killing bubbles when you learn how.
The fairy can pass through locked doors without a key, and in the US version, can pick up items.
Red jars give you as much magic as your max meter. Each bar is 16, so with 4 bars, you have 64 magic points at max, and red jars give you 64 points magic. So if you have 30 points of magic already, you'd waste 30 points of magic from the red potion. So cast life before you grab it, or while it's filling. Magic lady in town give you 255 magic
If you leave a room right when your XP hits a new level, the game will lock up. And if you leave a room after killing a monster, you do not get XP for it untill your counter moves. Meaning you kill someone, see 100 float, and leave, you didn't earn the 100 xp until your exp counter moved.
Gems in palaces give you enough EXP for a level, so you want to skip a few low level ups before you place gems. For example, skip the magic and life upgrades once or twice, then when you place a gem, you get a bigger boost. Or wait till you're near the end of the game and already leveled up before you place them.