This thread will organize the resources that will be beneficial to programmers at any level. Anyone can submit a tutorial, tips, hints, working examples, or just code snips that will be helpful to the site at large. Programming and NintendoAge are meant to be fun, and I'd like to see them stay that way. These are in no way meant to be "professional". Just one member helping another. Hopefully our knowledge can then benefit more people.
Please PM me if you have something you'd like listed or attached here so I don't miss your request.
Write Ups:
MMC1 Memory Mapping
Game Engine Building:
#1: Sprite Movement, Animation, and Meta Sprites
#2: Playable Character, Bit Testing, Game States, and CPU Us...
#3: Tile Molestor and Weapons
#4: Sprite Collisions
#5: Background Compression
#6: Background Set Up, CHR_RAM, and Room Indexing
#7: Background Collision Detection
#8: Sprite Cycling and Attribute Handling
World Building with SGP:
#0: Introductions
#1: Foundations of NES Graphics
#2: Introduction to NES Graphics Editors
Working Examples:
Background Horizontal Scrolling Buffer
Top Status Bar Scroller
Unlocking the Power of the Game Genie
http://www.instructables.com/id/The-Genuine-NES-Bartop/
Tools:
NES Development Toolbox
Dev Blogs:
http://www.tummaigames.com/blog - MetalSlime
http://www.khangames.com - KHAN_Games
http://www.morphcat.de/blog... - Miau
http://www.gradualgames.blogspot.com - Gradulore
http://cinematicbazaar.com/... - ProgrammingAce
http://sivak.nintendoage.com/ - Sivak
http://sds.robertlbryant.com/ - Roth
http://pineight.com/... - Tepples
http://dpadhero.com/blog/... - SnowBro
Mario's Right Nut Dev blog/profile - MRN
http://kkfos.aspekt.fi/projects/nes/
http://nessylum.wordpress.com/
http://1010howe.blogspot.com/ - rizz
This is my shiny thing, and if you try to take it off me, I may have to eat you.
Check out my dev blog.
gauauu: look, we all paid $10K at some point in our lives for the privilege of hanging out with Kevin