Originally posted by: arch_8ngel
I'd consider Oregon Trail more like a sub-genre, where there is a lot of room for alternatives based on different storylines, different mini game implementations, and different ways that the survivalism mechanics are implemented (in terms of utility of various supplies, their management, and how they impact story-encounters).
It isn't just reskinning a game and retaining identical gameplay, IMO.
Uhm... it depends on what you include under the "sub-genre" umbrella IMO.
If, to bring the concept to the extreme, you include Pirates! and a Rogue-like game in which you buy resources, to be in the same-sub genre, then of course yeah, there is plenty of room!
If you, to bring the concept to the extreme on the other side, restrict the circle to what clearly reminds the original game mechanics, adapted to new graphics, then two different ports competing each other would make little sense investment wise, IMHO.
And besides, honest honest, I am not a big fan of this game: too much randomness based, and too little strategy, for my tastes.
Being myself a freelancer designer, looking for opportunities to tackle successful projects, and so relying on 3rd party investing money on my work, it is rather important to me to propose projects where the genre proposed has little competition: from S&R (RPG), to AO (puzzle game unseen before on the NES), to Ninja (eye hand coordination game), to whatever potentially comes next.
Also because this could potentially improve the sales, or the selling price. I mean, taking this as an example: since people knows Family Vacation is a long term well polished project destined to be completed, maybe they save money for it, rather than buy a competitor product earlier. And the subjects investing money on my work, would prefer invest on something else, not suffering from that.
I mean, the market is already a tight niche for everybody, and differentiate the product offered from what others are offering (and from what yourself offered last time) it is a viable way to find and reach new investors and customers.
This is why I always look for originality and less recently-explored sub-genres when proposing a project: the best the things go when the producer sells the product, the more likely that he comes back to me. And besides, even if I plan to self produce stuff myself, the less competition from similar products, the best!
I hope that I do not look too cynical saying this: to have your creativity a bit conditioned by what the market is lacking at the moment, it is not so bad. You adapt, and better profit, sales, feedback, and overall appreciation, will make you happier anyways.
Just my two cents, I could be wrong.