Originally posted by: Ozzy_98
Yea, the 32x was a pretty good leap in technology, but the games didn't use it for anything more than color. Or trying 3D stuff it wasn't really ready to do. Heck, look how many games used the genesis for some graphic elements, because they already knew how to program on it. Most of them were genesis games with better colors. Then you have Metal Head in there just to hint that it could do something more.
With After Burner, Space Harrier, Shadow Squadren, and Star Wars Arcade, they really had the on-rails shooters covered. Then with Metal Head\T-Mek being kinda close, you didn't have that great of a varity of games. If there was an RPG for it, I'd hate to see what it sold for now adays.
Seriously! lol
I think there were a few games that utilized the new graphic method, but most of them relied on the tile based VDP. Don't get me wrong, some of the games (like Mortal Kombat 2) were better on the 32x, but not by a whole lot. Hell, some aspects of MK2 are still better on the SNES (like the acid pool background). I think the other issue with the 32x is that it came out so late in the Genesis's life cycle that people were already planning on snagging the Saturn or N64, or even the PS1. Would you rather spend $200 on an expansion for your current console, or $300 for a brand new, more powerful system, knowing that Sega was about to drop support on the Genesis family?
Hmm, and RPG for the 32x....