Originally posted by: Zing
I am reading through Super Play magazines lately. It was a British magazine devoted to the Super NES. One thing I found odd is that the magazine didn't discriminate in regard to advertisers. I often open the first page to see a Jaguar or 3DO advertisement. Anyway, these ads reminded me of how much diversity there was in console gaming during that period.
In a single page of this magazine, I see ads advertising the following consoles:
PlayStation
Saturn
3DO
Atari Jaguar
Laser active
Nintendo 64
Sega CD
Neo GEO
CD-I
All of these systems were on store shelves at roughly the same time. There were some cross-platform games, but a large amount of each system's library were exclusive. It's mind-boggling to consider this now compared to the current state of the industry. We now have basically two platforms: Wii and PS3/360. Hell, the latter systems are so similar that gamers even shorthand it as "PS360". Exclusives on the PS3 and 360 are strictly economic or political in nature. There is little difference in the hardware capabilities, and a game made on one system could easily be made full-featured on the other.
Think about the huge disparity in graphical and audio performance and styles of the older systems in the list above. There was a game system designed for a variety of tastes. We had: cartridge versus disc, wavetable MIDI versus FM synth, speed versus graphical quality, digitized sprites and FMV versus 3D polygons and real-time rendering. The variety is astonishing. Compare this to the homogenized environment we currently have.
There's a couple of incorrect things with your thread here. Firstly, not all of those consoles were available, or even healthy, at the same time. The Nintendo 64 was released in 1996, by then, the Jaguar, 3DO, Neo Geo and CD-i were all dead in the mainstream market. LaserActive wasn't really it's own console. It was a laser disc player that supported Genesis, Sega CD and Turbo Grafx-16 games, as well as LD-based games which were just ports. Also, if you're including the Sega CD as it's own console, then you need to add the 32X and Jaguar CD. Hell, might as well toss in the Virtual Boy, it was out in 1995. By the time the PlayStation arrived, the home console market had morphed back into a 3 horse race... And then it became a 1 and a half horse race as PlayStation steamrolled the competition, with Nintendo limping along behind.
The other thing to mention is, people have been speculating that the 8th generation will see a console flood again. The PS4, Xbox 720, Wii U, Onlive, OUYA, Steam Box, Oculus Rift and various other pieces of hardware are all expected to compete around the same time, provided there's no cancellations. If you've been nostalgic about the 90s console infestation, there will probably be one last flood before everything moves to online only, where gaming will die.
Also, it's important to remember that it wasn't just the 90s that saw a lot of hardware in a similar time frame. The early 80s was just as bad. There were so many consoles released during that time, one can barely remember them all.