Beat Command & Conquer (both campaigns). Looks like I'm better positioned for next year though, 76% of my n64 backlog is still remaining
I also got a controller pak a couple weeks ago, letting me access the full library.
I used to play Red Alert two decades ago, so getting in this was quick and painless. This is a good port, though I missed some improvements from RA like queueing. I also hit some bugs with pathfinding, harvesters, and in particular the "go to group" long C presses. High res mode looks so much better, even though it was a bit slower/more laggy, I played in high res.
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Before this, I gave up on Banjo Kazooie, sometime after beating the haunted house level. It was good for a platformer, but platformers really aren't my thing.
The LOD was badly done, zero or one levels for models and 0-2 for textures, transitions clearly visible, especially when flying. Graphically, it reminded me more than a little of Crash, though I'm not sure which was first actually. In any case, the use of vertex coloring, animals and similar animations made it look like a Crash derivative. On lag, 99% of the game had none, but some places did slow down a bit.
It also fell to the common 3d platformer cliches in a couple places: bad camera angles and overly hard jumps/thin ledges. I could never make that one thin ledge in the level where you transform into a croc, and the one over the lava, leading to a cheat book, took many tries.