Skip navigation
NintendoAge
Welcome, Guest! Please Login or Join
Loading...

How come there haven't been any SNES homebrew games?

Jun 30, 2012 at 4:20:51 PM
Aaendi (0)

(Andy Koenigs) < Eggplant Wizard >
Posts: 332 - Joined: 05/31/2012
United States
Profile
Why hasn't anybody ever made an assembler that allows "add" and "sub" to be used instead of "clc adc" and "sec sbc" or any other frequently used combination of opcodes?

Please don't tell me to just use macros.  I'm tired of using macros, and I want something built into the assembler.


Edited: 06/30/2012 at 04:23 PM by Aaendi

Jun 30, 2012 at 4:52:25 PM
bunnyboy (81)
avatar
(Funktastic B) < Master Higgins >
Posts: 7704 - Joined: 02/28/2007
California
Profile
Because when you are doing 16+ bit math, you do not want clc before every adc.

Jun 30, 2012 at 6:41:29 PM
Aaendi (0)

(Andy Koenigs) < Eggplant Wizard >
Posts: 332 - Joined: 05/31/2012
United States
Profile
Originally posted by: bunnyboy

Because when you are doing 16+ bit math, you do not want clc before every adc.


Not all the time, but most of the time.

Jul 1, 2012 at 1:58:58 AM
thefox (0)
avatar
(Kalle Immonen) < Meka Chicken >
Posts: 533 - Joined: 07/08/2008
Finland
Profile
Originally posted by: Aaendi

Why hasn't anybody ever made an assembler that allows "add" and "sub" to be used instead of "clc adc" and "sec sbc" or any other frequently used combination of opcodes?

Please don't tell me to just use macros.  I'm tired of using macros, and I want something built into the assembler.
CA65 has a pre-built macro package (which can be loaded with ".macpack generic") which introduces add and sub macros, among others. Your opposition to using macros makes zero sense, as they behave exactly the same way as anything built in to the assembler would.

-------------------------
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: kkfos.aspekt.fi

Jul 1, 2012 at 8:33:20 PM
Aaendi (0)

(Andy Koenigs) < Eggplant Wizard >
Posts: 332 - Joined: 05/31/2012
United States
Profile
I made the mistake of using xkas, when I should've been using CA65 all along.


Edited: 07/01/2012 at 09:21 PM by Aaendi

Jul 2, 2012 at 2:50:47 AM
thefox (0)
avatar
(Kalle Immonen) < Meka Chicken >
Posts: 533 - Joined: 07/08/2008
Finland
Profile
Oh, I didn't notice this thread was about SNES. I guess CA65 should still work, but for SPC you'll have to use something else.

-------------------------
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: kkfos.aspekt.fi

Jul 2, 2012 at 3:44:14 PM
Aaendi (0)

(Andy Koenigs) < Eggplant Wizard >
Posts: 332 - Joined: 05/31/2012
United States
Profile
How do you get CA65, anyway? All I can find is "CC65" but not "CA65."

Jul 2, 2012 at 3:46:49 PM
thefox (0)
avatar
(Kalle Immonen) < Meka Chicken >
Posts: 533 - Joined: 07/08/2008
Finland
Profile
CA65 is in the same package as CC65.

-------------------------
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: kkfos.aspekt.fi

Jul 10, 2012 at 6:38:04 PM
Aaendi (0)

(Andy Koenigs) < Eggplant Wizard >
Posts: 332 - Joined: 05/31/2012
United States
Profile
Back to the original question:
"How come there haven't been any SNES homebrew games?"

Answer:
Because people keep focusing all their attention on stupid SMW hacks.

Oct 20, 2012 at 9:06:43 PM
TopGear (0)
avatar
(Nick M) < Cherub >
Posts: 2 - Joined: 10/20/2012
United States
Profile
Hello.

I would like to ask a few questions:

1) Is it possible to put 2 or 3 NES roms on a SNES cart? Just like they did Ninja Gaiden trilogy or mario all-stars. From existing NES games (Example Contra 1 & Super C on 1 SNES CART)
2) Is it possible to put Genesis or Turbo graphics 16 game on SNES cart?

Would there be a very difficult programming thing?
Thanks

Oct 20, 2012 at 9:58:55 PM
AlveinHero (0)
avatar
(Roko Yuki Hime) < Eggplant Wizard >
Posts: 319 - Joined: 09/25/2012
Florida
Profile
Wow. I wish I could make homebrew games on SNES. I agree with TopGear. It may be possible to put 2 NES roms on an SNES cart. I would like to call it "Contra Double Feature."

Oct 20, 2012 at 10:15:22 PM
removed04092017 (0)
This user has been banned -- click for more information.
< Bowser >
Posts: 7316 - Joined: 12/04/2010
Other
Profile
They'll never be on another system unless you program them. They're different systems because...well, they don't work with other systems! (Outside of the 2600/Colco/Sears Tele-game crap)


Edited: 10/20/2012 at 10:15 PM by removed04092017

Oct 20, 2012 at 10:56:43 PM
dra600n (300)
avatar
(Adym \m/) < Bonk >
Posts: 16989 - Joined: 09/16/2010
Connecticut
Profile
Originally posted by: 3GenGames

They'll never be on another system unless you program them. They're different systems because...well, they don't work with other systems! (Outside of the 2600/Colco/Sears Tele-game crap)

I beg to differ. Someone ported Super Mario Bros 1 NES to Sega Genesis, using the original SMB rom.


-------------------------
Proud owner of post #1800 in Inner Circle HQ thread

Oct 20, 2012 at 11:00:36 PM
removed04092017 (0)
This user has been banned -- click for more information.
< Bowser >
Posts: 7316 - Joined: 12/04/2010
Other
Profile
True, although they took all the system specific stuff and just rewrote it to work on the system. Then the main game engine was just run through a converter, than I'm sure it was patched up from there. But no, it still requires a decent amount of work to get anything running on another system.

Oct 20, 2012 at 11:06:50 PM
dra600n (300)
avatar
(Adym \m/) < Bonk >
Posts: 16989 - Joined: 09/16/2010
Connecticut
Profile
It's still possible. Sure, some work went into it, but he released his converter as well. I believe it was Maitrius or something like that. Using what he did and provided would make it simple for someone with similar, or more, knowledge to convert other NES games onto the Genesis. So saying that you'd have to reprogram something to get it to work isn't a right answer. Will someone want to convert NES games to SNES? Probably not, but the possibility is there for someone to make it happen.

-------------------------
Proud owner of post #1800 in Inner Circle HQ thread

Oct 20, 2012 at 11:08:28 PM
removed04092017 (0)
This user has been banned -- click for more information.
< Bowser >
Posts: 7316 - Joined: 12/04/2010
Other
Profile
You'd still have to reprogram a ton of the game, it's just a matter of it's less than without converting the engine. Saying there's not much more to do besides convert is wrong as you'll still be putting tons of hours in to adding everything else it doesn't convert back in to it. You still need to know the system inside and out, and it's still pretty much a giant "no" for running NES games on the SNES, or any other system. 


Edited: 10/20/2012 at 11:11 PM by removed04092017

Oct 20, 2012 at 11:33:02 PM
dra600n (300)
avatar
(Adym \m/) < Bonk >
Posts: 16989 - Joined: 09/16/2010
Connecticut
Profile
Originally posted by: dra600n

It's still possible. Sure, some work went into it, but he released his converter as well. I believe it was Maitrius or something like that. Using what he did and provided would make it simple for someone with similar, or more, knowledge to convert other NES games onto the Genesis. So saying that you'd have to reprogram something to get it to work isn't a right answer. Will someone want to convert NES games to SNES? Probably not, but the possibility is there for someone to make it happen.

Originally posted by: 3GenGames

You'd still have to reprogram a ton of the game, it's just a matter of it's less than without converting the engine. Saying there's not much more to do besides convert is wrong as you'll still be putting tons of hours in to adding everything else it doesn't convert back in to it. You still need to know the system inside and out, and it's still pretty much a giant "no" for running NES games on the SNES, or any other system. 

Nowhere in my post did I say there was not much to do. I said it would be simple for someone with the knowledge and skill to take what that person released for source code that converted SMB 1 for other games. It's not a giant no as it's been done already. Just because YOU can't, doesn't mean someone else can't.


-------------------------
Proud owner of post #1800 in Inner Circle HQ thread

Oct 20, 2012 at 11:36:08 PM
removed04092017 (0)
This user has been banned -- click for more information.
< Bowser >
Posts: 7316 - Joined: 12/04/2010
Other
Profile
I love being wrong when I'm right.


Edited: 10/20/2012 at 11:36 PM by removed04092017

Oct 20, 2012 at 11:36:54 PM
dra600n (300)
avatar
(Adym \m/) < Bonk >
Posts: 16989 - Joined: 09/16/2010
Connecticut
Profile
How are you right when it's been done? Are you that blind you can't see that?

-------------------------
Proud owner of post #1800 in Inner Circle HQ thread

Oct 20, 2012 at 11:40:32 PM
Elijah (161)
avatar
(John (JD) Heins) < Wiz's Mom >
Posts: 11424 - Joined: 08/09/2009
Iowa
Profile
There was a super famicom cart with several NES games that got alot of attention.

I think it was around 35 dollars and was all nrom games

-------------------------
Selling everything.
-------> *Click Here* <--------


God loves everyone

Oct 20, 2012 at 11:46:37 PM
removed04092017 (0)
This user has been banned -- click for more information.
< Bowser >
Posts: 7316 - Joined: 12/04/2010
Other
Profile
A custom made one system converter to make it 50% easier to put one game on to a superior system doesn't really change the fact that it's not really doable. It's not easy, and that's basically what he's saying. Sure, we can put any software on any system, but we can't do it easily and it's not feasible. You can't put games on other systems. YES, technically you can if you work at it, but guess what? The answer is still no.

I don't consider running a game through a converter and reprogramming everything specific to that computer to run it exactly "putting it on another sytsem" as he wants. Yet again, we have the technology, but it doesn't change the fact that you can't put Contra on the NES on the SNES.*

*Sans emulators.


Edited: 10/20/2012 at 11:46 PM by removed04092017

Oct 20, 2012 at 11:58:24 PM
dra600n (300)
avatar
(Adym \m/) < Bonk >
Posts: 16989 - Joined: 09/16/2010
Connecticut
Profile
Originally posted by: 3GenGames

YES, technically you can if you work at it, but guess what? The answer is still no.
 

How is the answer still no if you can? It's been done. It's been done for NES to SNES already. It's been done from NES to Genesis. That means the answer is, and will continue to be, YES.

Originally posted by: 3GenGames

I don't consider running a game through a converter and reprogramming everything specific to that computer to run it exactly "putting it on another sytsem" as he wants.
 
Just because YOU don't consider it, doesn't mean your thoughts and opinions are correct. Maybe in your universe, but not everyone elses.

-------------------------
Proud owner of post #1800 in Inner Circle HQ thread

Oct 21, 2012 at 12:03:31 AM
removed04092017 (0)
This user has been banned -- click for more information.
< Bowser >
Posts: 7316 - Joined: 12/04/2010
Other
Profile
Haha, okay, you just can stand having me telling people how stuff works, whatever man. Can you leave now? At the end of the day, there will never, ever be an SNES ROM that has ports of both NES contras. EVER.

Oct 21, 2012 at 12:07:01 AM
dra600n (300)
avatar
(Adym \m/) < Bonk >
Posts: 16989 - Joined: 09/16/2010
Connecticut
Profile
Originally posted by: 3GenGames

Haha, okay, you just can stand having me telling people how stuff works, whatever man. Can you leave now? At the end of the day, there will never, ever be an SNES ROM that has ports of both NES contras. EVER.

Because half the time you spout off wrong, or very misinformed information. Pretty strong words. I will laugh the day someone releases it. I'm sure you would have been one of the people that said "it's impossible to make a flash cart that reads ROMs for the NES/SNES/Genesis/N64". Nothing is impossible, but it takes a creative mind to find creative solutions, which it seems you lack.

-------------------------
Proud owner of post #1800 in Inner Circle HQ thread

Oct 21, 2012 at 12:11:53 AM
removed04092017 (0)
This user has been banned -- click for more information.
< Bowser >
Posts: 7316 - Joined: 12/04/2010
Other
Profile
Stay classy. I'm done with this silly little technical disagreement.


Edited: 10/21/2012 at 12:12 AM by removed04092017