Originally posted by: guillavoie
Originally posted by: gutsman004
I think the programmers for this game and Bayou Billy must have shared notes. Why do all these bosses have 4 billion HP? And the programmers knew it was stupid so instead of fixing it they just jacked the health/chip drop frequency way up. Pretty stupid as they could have just simply reduced the amount of boss HP. 🙄
That's the way the game plays, you depend a lot on health-chip drops anywhere, be it in the top view exploration zones, the shooter stages or any difficult bosses. I really don't get why you put this on programmers' stupidity.
Well instead of relying so heavily on health/chip drops,the programmers could have simply lowered the amount of HP required to kill enemies and bosses. It just seems so unnecessary and it turns the boss battles into endurance matches to where the strategy is to simply survive long enough until you get health drops,repeat. I do like this game and the theme is super cool,but that part of the game play I feel that they definitely dropped the ball.