Originally posted by: arch_8ngel
From my experience, so far, the couple of key places where 1-life-rule "costs points" are:
(1) Mission 4 tunnel --> how close to the raggedy edge you're willing to go to milk points, between the Simon, the Abobo, and knife throwers, and grenade throwers... I am CERTAIN I have left thousands on the table in this section.
(2) Mission 7 disappearing floor --> how long are you willing to spend maxing points versus staying safe with Burnov... again, at least a couple thousand on the table here, especially if you resort to the knee
Most other places, you aren't risking that much to max points versus how much damage you take, IMO.
(though, of course, having lives to spare, you get a bit of a stress-relief on the platforming segments )
I don't have much of an issue with Burnov, you just have to be quick. If you can cyclone kick him to the far right side of the screen it gives you some room to work with. The grenade and dynamite throwing enemies give me the most trouble. They constantly throw multiple grenades/dynamite sticks right in front of themselves and then walk right into the explosions. You can usually bait the Ropers into throwing their dynamite and then jump towards them while using an uppercut to knock them back away from the explosions. With the Lindas in the tunnel, you basically have to cyclone kick them as they drop down from the ceiling and hit them again as they stand up to keep them from throwing any grenades.