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Battle Kid 2 - tentative release information & trailer Due out Friday, 12/14

Aug 11, 2010 at 2:28:34 PM
BulletHell (0)
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(R4ph Stryker) < Tourian Tourist >
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Originally posted by: Sivak

I had a design choice question here...  What do you guys think about this situation:

In BK1, the save rooms had their own music track.  I was thinking of removing this for BK2 and just have the area's theme continue on.  Save rooms are also indicated by stars outside the entrance.

You think this is a good move or do you prefer having some calming music in-between sectors?


That's the only thing i hated in bk1 & made me love every seconds of the gauntlet of evil!

I remember on my 1st run i die so offend i was losing patience just because of this stupid ass music...



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Proud French Canadian! http://www.youtube.com/user/MrBul...
My last game purchased was back in 1997 with the sony playstation...everything goes downhill since this era of gaming...then Battle Kid: Fortress of Peril arrive with a N.E.S. PowerPak...now im living with POWER  for the rest of my life! lets not forget those sexy  new shmups shall we!?



Aug 11, 2010 at 3:01:25 PM
CMR (4)
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< El Ripper >
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I liked the music. It was a nice break in the action.

Aug 11, 2010 at 5:48:58 PM
Tyalmath (1)
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< Tourian Tourist >
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I've always preferred a calming tune or silence in save rooms.

Aug 11, 2010 at 6:07:17 PM
Levirules (12)
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(Levi Morgan) < Meka Chicken >
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Originally posted by: Sivak

I had a design choice question here...  What do you guys think about this situation:

In BK1, the save rooms had their own music track.  I was thinking of removing this for BK2 and just have the area's theme continue on.  Save rooms are also indicated by stars outside the entrance.

You think this is a good move or do you prefer having some calming music in-between sectors?

I would highly prefer the music to not change from the area's music, or for there to be no music in the save rooms at all.  I like "calming" music in save rooms as well, but more for games like Resident Evil 1 & 2, where you might be in there for a couple minutes shuffling items around, checkin the map, looking for stuff on a shelf, whatever.  Catching your breath.

In BK, though, I found the save room music to be totally intrusive when you're at any part that you will die often and quickly in (which is often for a lot of us).  Constantly dying and hearing that first chord over and over really adds to the repetition in a bad way.  If you kept the area music going during save rooms, we'd hear more notes between spawn and death, softening the blow of the repetition when dying frequently.

Honestly, the save room music was one of my first complaints in BK.  Even if you were to hang out in there for a few minutes, I found it to be something I'd want to turn down.  I'd suggest coming up with a much softer, quieter track if you do decide to do save room music again.  Something that's closer to ambient soft noise as opposed to a music track.  I wish I could think of an example.


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::: Now playing: Demon's Souls, Portal 2 :::

Aug 11, 2010 at 9:08:02 PM
BulletHell (0)
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(R4ph Stryker) < Tourian Tourist >
Posts: 42 - Joined: 03/15/2010
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Originally posted by: Levirules

Originally posted by: Sivak

I had a design choice question here...  What do you guys think about this situation:

In BK1, the save rooms had their own music track.  I was thinking of removing this for BK2 and just have the area's theme continue on.  Save rooms are also indicated by stars outside the entrance.

You think this is a good move or do you prefer having some calming music in-between sectors?

I would highly prefer the music to not change from the area's music, or for there to be no music in the save rooms at all.  I like "calming" music in save rooms as well, but more for games like Resident Evil 1 & 2, where you might be in there for a couple minutes shuffling items around, checkin the map, looking for stuff on a shelf, whatever.  Catching your breath.

In BK, though, I found the save room music to be totally intrusive when you're at any part that you will die often and quickly in (which is often for a lot of us).  Constantly dying and hearing that first chord over and over really adds to the repetition in a bad way.  If you kept the area music going during save rooms, we'd hear more notes between spawn and death, softening the blow of the repetition when dying frequently.

Honestly, the save room music was one of my first complaints in BK.  Even if you were to hang out in there for a few minutes, I found it to be something I'd want to turn down.  I'd suggest coming up with a much softer, quieter track if you do decide to do save room music again.  Something that's closer to ambient soft noise as opposed to a music track.  I wish I could think of an example.



What he said! thats the perfect exemeple "why this tune drived me crazy and doesnt fit in BK at all"

How many of you burn out because of bk? only me...and that save room music is 80% of the cause.Think about it for 5seconds,do you really need to chill with BK or you need to be constantly hype?

my 30$

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Proud French Canadian! http://www.youtube.com/user/MrBul...
My last game purchased was back in 1997 with the sony playstation...everything goes downhill since this era of gaming...then Battle Kid: Fortress of Peril arrive with a N.E.S. PowerPak...now im living with POWER  for the rest of my life! lets not forget those sexy  new shmups shall we!?



Aug 14, 2010 at 9:38:09 PM
Dwedit (0)
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(Dan Weiss) < Crack Trooper >
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I agree with the guy above, the save room music needs a different intro than the loud chords.  Or maybe no save room music when continuing.


Edited: 08/14/2010 at 09:38 PM by Dwedit

Aug 14, 2010 at 10:20:17 PM
Airlock (19)
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(- Gordon -) < El Ripper >
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The save room music in the first one didn't feel out of place or jarring to me at all. Just my personal opinion.

Aug 14, 2010 at 10:55:31 PM
Sivak (44)
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(Sivak -) < Kraid Killer >
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Well, we'll see. Right now I just have the area theme continue into the save rooms. I'm kinda liking that method more as one could hear more of the area theme this way.

I may then have it so if you restart, the save room itself is silent, but stepping out into the area then starts up the theme again.

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My website: Here

Battle Kid 2 demo videos: Playlist
Battle Kid demo videos: Playlist

Check out my current: Want list
Check out my current: Extras list

Aug 16, 2010 at 1:31:46 PM
Mr. Kelly R. Flewin (31)
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(Kelly Flewin) < Eggplant Wizard >
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I am absolutely loving what I saw in the video and definitely can't wait for this bad boy to come out!

Mr. Kelly R. Flewin

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Mr. Kelly R. Flewin

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Facing the priority changes of life... selling off the majority of my gaming collection to raise money to raise a baby in the next year or so. Most of my Nes collection is going to be sold off as well as other consoles. Was I ever expecting this day to come? Hell no. Am I regretting this choice? Nope.

--

[OmnipotentEntity] How do you people get bored in the span of 10 seconds? Worst ADD ever.

--

Check out my first ever DJ Mix!! -  http://i.mixcloud.com/CBkA0o...


Aug 24, 2010 at 3:48:49 PM
Sivak (44)
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(Sivak -) < Kraid Killer >
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Got some of the soundtrack uploaded in NSF form.  4 tracks done.

http://sivak.nintendoage.com/Batt...

Track order thus far:
1 - Area 02
2 - Untitled haunted area theme
3 - Glacial Caverns
4 - $1966 Volts

I wrote the first area theme last night and modded it up some today.  NSFs can be played in most modern emulators or in Winamp with the right plugins.

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My website: Here

Battle Kid 2 demo videos: Playlist
Battle Kid demo videos: Playlist

Check out my current: Want list
Check out my current: Extras list

Aug 24, 2010 at 4:07:48 PM
dr.robbie (175)
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(Robbie Pacanowski) < Bowser >
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I'm ready for the cart my good sir

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Let's Go Penguins!

Aug 24, 2010 at 5:31:25 PM
Astonish (0)

(Astonish Games) < Tourian Tourist >
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NSF sounds alright so far. The percussion is kind of obnoxious though. The "toms" in particular. Why not do triangle toms? Too Mega Man-esque?

Aug 24, 2010 at 7:53:13 PM
Enslaved (106)
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(Edd Showalter) < Master Higgins >
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Give us an estimated arrival date! :-p

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Check out this really awesome WTB thread that I found, I heard this guy wants games at the cheapest rate possible!  Now on the look out for Unlicensed NES!

http://www.nintendoage.com/forum/...



Aug 24, 2010 at 10:31:21 PM
Sivak (44)
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(Sivak -) < Kraid Killer >
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Originally posted by: Astonish

NSF sounds alright so far. The percussion is kind of obnoxious though. The "toms" in particular. Why not do triangle toms? Too Mega Man-esque?

I like the hard toms.  They give it an extra kick.  I may go back and mod a few since I had forgotten I don't have the plain triangle ones.  The ones i have use a very fast slide down versus a slower one.

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My website: Here

Battle Kid 2 demo videos: Playlist
Battle Kid demo videos: Playlist

Check out my current: Want list
Check out my current: Extras list

Aug 25, 2010 at 12:02:44 AM
Astonish (0)

(Astonish Games) < Tourian Tourist >
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I liked the trebley toms in the original. These may just be the wrong pitch, or maybe a bit too frequent. Or maybe even just a bit too loud. Only thing that stood out to me. I liked the melodies, though.

Aug 25, 2010 at 2:02:20 AM
Dwedit (0)
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(Dan Weiss) < Crack Trooper >
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I FINALLY BEAT PETUNIAX!!!

Wow, that was a hard boss.



Edited: 08/25/2010 at 02:04 AM by Dwedit

Aug 25, 2010 at 10:16:01 AM
Sivak (44)
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(Sivak -) < Kraid Killer >
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Originally posted by: Astonish

I liked the trebley toms in the original. These may just be the wrong pitch, or maybe a bit too frequent. Or maybe even just a bit too loud. Only thing that stood out to me. I liked the melodies, though.


I'll play with 'em some more.  I guess not having that other tom instrument defined in Famitracker is why I didn't use it.

None of these are in the actual game yet, so modding the drafts is easy still.

-------------------------
My website: Here

Battle Kid 2 demo videos: Playlist
Battle Kid demo videos: Playlist

Check out my current: Want list
Check out my current: Extras list

Aug 29, 2010 at 8:13:23 PM
Sivak (44)
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(Sivak -) < Kraid Killer >
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Updated the first post with a demo of the first area and boss.



- Here it is too.

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My website: Here

Battle Kid 2 demo videos: Playlist
Battle Kid demo videos: Playlist

Check out my current: Want list
Check out my current: Extras list

Aug 29, 2010 at 10:41:07 PM
Nephasth (1)
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(Quote Butcher) < Eggplant Wizard >
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^ Badass!

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Scream all you want to, I am the reaper. Both guilt and corpses, I bury them deeper.


Aug 30, 2010 at 12:26:15 AM
Hogieman (20)
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(Chris Hoge) < Eggplant Wizard >
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Hell yeah Sivak looks awesome!

Aug 30, 2010 at 12:29:57 AM
casperdj777 (0)

(. .) < Meka Chicken >
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where did the updated rom demo go lol to manny pages cant see it now.

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Aug 30, 2010 at 12:48:40 AM
Dendy (25)
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(Anton Dokuchaev) < Meka Chicken >
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Wow! Looks grate man!

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CNG - Dutch collectors and gaming forum - Classic Nintendo Gaming Forum (NES/Famicom/SNES/N64/GameBoy & GW)
www.nintendoforum.nl...


Aug 30, 2010 at 1:54:46 AM
Firamir23 (32)
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(Firamir Zulkifli) < Eggplant Wizard >
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wow..impressive, when is the release. I'm very excited.

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Aug 30, 2010 at 10:53:12 AM
pinge80 (3)
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(Per-Inge Johansson) < Tourian Tourist >
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Looks awesome! Cant wait for the release.... but still have to beat the first game

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- SCN -

Aug 30, 2010 at 2:15:28 PM
dr.robbie (175)
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(Robbie Pacanowski) < Bowser >
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nice job on the boss buddy.

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Let's Go Penguins!