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Glover 2 Prototype (N64) - public download

Oct 3, 2011 at 4:36:14 PM
nesworld (45)
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(Martin Nielsen) < Meka Chicken >
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Glover 2 Prototype - public download
I hope it's okay to post this here... 

Glover 2 - Unreleased Beta Version - CARROT

Title: Glover 2 
Date: 03/11/2011
Company: Interactive Studios / Hasbro
Area: USA
System: Nintendo 64
Size: 256 MBits
Supplier: YECA

http://www.megaupload.com/?d=UW9CSRR7

Have fun!

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Edited: 10/03/2011 at 04:37 PM by nesworld

Oct 3, 2011 at 4:37:09 PM
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FUCK YES! Thank you, I love glover, IMO one of the best N64 titles. Can't wait to play this!

Oct 3, 2011 at 4:40:41 PM
vladictivo (112)
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(Vladi ) < Lolo Lord >
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Woah, didn't know this thing exist.
Thanks Team Carrot, always full of surprises

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Oct 3, 2011 at 10:44:58 PM
Cabanon (53)
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(Louis Duquet) < Lolo Lord >
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huge thanks Martin. N64 protos are awesome !

Oct 3, 2011 at 11:30:04 PM
Blue Ember (59)
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(Jesse Thorn) < Meka Chicken >
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Wow cool thanks man!

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Oct 4, 2011 at 5:39:53 AM
cyan_phoenix (15)

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Awesome.

Now I just need to figure out how to play it...

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Oct 4, 2011 at 8:30:26 AM
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jonebone (554)
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Was this the community dump for $400? Or was that a Prototype of Glover 1 with a different title?

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Oct 4, 2011 at 8:39:26 AM
nesworld (45)
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(Martin Nielsen) < Meka Chicken >
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this has nothing to do with the Glover community dump... it's still ongoing

... too bad very few people have chipped in

-------------------------


Longtime webmaster of nesworld.com 
Author of a near complete N64 release list http://www.nesworld.com/n64releaselist.php
 
N64 Wanted List:
-----------------------------------------------------------
Clayfighters 63 1/3: Sculptor's Cut (I)
StarCraft 64 (CIB) - PAL
Worms Armageddon (CIB) - NTSC
Legend of Zelda: Majora's Mask (Grey NFR Cart)

 
 

Oct 4, 2011 at 10:16:21 AM
BouncekDeLemos (81)
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(Bouncy Blooper) < Wiz's Mom >
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Very generous of you, I'm actually playing it right now! xD I'll like to try it on real hardware sometime...

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Oct 4, 2011 at 9:47:31 PM
Limbofunk (160)
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I secretly love you Martin (tell everyone)

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Oct 4, 2011 at 11:27:56 PM
qixmaster (129)
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(Josh B) < Wiz's Mom >
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Originally posted by: nesworld

this has nothing to do with the Glover community dump... it's still ongoing

... too bad very few people have chipped in


Martin,

direct the dude to this site - I'd love to contribute to the dump of this game.  I am sure others here would be willing to help as well.

We gotz hitz like no otha mutha up in dis bitch

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eBay listings here

Oct 5, 2011 at 8:22:13 AM
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jonebone (554)
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Yeah honestly I'd probably throw $10 at it if it were over here too. I'm on enough forums as it is and I don't want to register on more.

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Oct 16, 2011 at 7:18:03 AM
Berserker (41)
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(< • • ll Andrew O. ll • • >) < Kraid Killer >
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Originally posted by: jonebone

Yeah honestly I'd probably throw $10 at it if it were over here too. I'm on enough forums as it is and I don't want to register on more.

This.

Oct 16, 2011 at 10:53:00 AM
doesbenfoldfive (162)
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Is this just to play on a computer? I'm proto-tarded.

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Oct 20, 2011 at 9:08:40 PM
Guntz (115)
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< Master Higgins >
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The ROM download link is in the first post, so yeah this is for use in emulators. Others have stated it'd be virtually impossible to make N64 repros, due to the complex hardware.

Oct 21, 2011 at 4:51:13 PM
qixmaster (129)
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not too far back it was virtually impossible to make SNES and NES repros. Someone will make em someday

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Oct 21, 2011 at 5:28:17 PM
Pale Horse (45)
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(Shaun ) < Lolo Lord >
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download Project 64 and you're off to the races.

Oct 21, 2011 at 10:39:46 PM
winroba (32)
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I'm not too knowledgable with protos/repros

Why exactly is it hard to make N64 repros?

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Oct 25, 2011 at 9:42:47 PM
Greg2600 (0)
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Wow, thanks for releasing this!  Although I gather that this was an "anonymous" or perhaps "unauthorized" dump?

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Edited: 10/25/2011 at 09:48 PM by Greg2600

Oct 28, 2011 at 4:52:56 AM
Guntz (115)
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< Master Higgins >
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Originally posted by: qixmaster

not too far back it was virtually impossible to make SNES and NES repros. Someone will make em someday


Interesting, did people only say that because at the time, not much information was known about NES and SNES hardware? It seems we're relatively well enough informed about the N64... Enough to know it's wildly different from preceding pieces of hardware in how it handles the cartridge. I would consider N64 repros to be an incredible achievement.

@Winroba:

It's hard to remember the specifics, but others have said the N64 multiplexes the data transfer from cartridge to internal hardware (RAM, processors with DMA etc). I think the incredibly low number of cart slot pins is evident of that. From what I've read, not even 512Mb (64MB) cartridges need a mapper or bank switching.

I suppose a good place to start, if anyone was in favor of doing research into N64 repros, would be trying to repro an existing game... That is, re-creating a (hopefully) known example of working N64 cartridge hardware. A better option would be to dig up original documentation... From Rareware preferably, the N64 was their bitch!

To be honest though, I'm just anxious about the possibility of N64 repros, to go along with the treasure trove of discovered unreleased games and betas. I too would love to hear news that the N64 repro has been proven... It's just the prospect so far isn't very encouraging...

Speaking of carts, anybody know what can fail in an N64 cart? I've finally come across a dead cart. Killer Instinct Gold. I don't want to throw it out in case something can be done about it's inability to boot. In older cartridges, sometimes the repair is as simple as replacing a capacitor, or other discrete components that have failed. N64 carts are quite different, so it's not wise to apply older methods to newer technology. Has there been any research into this?

Oct 28, 2011 at 12:10:33 PM
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It's possible and people totally know how it works well enough. It's just that the ROM's for games were never made that size except by Nintendo for these games and you won't find any today. And if you want to produce a run of chips and don't have a million dollars to invest then they won't get any. And even if you do, you need some hardware on the cart that'll work with them since the N64 doesn't use them like the NES/SNES, it loads "pages" of data. On the NES/SNES, you put in an address and you get one byte. The N64 you puut in one page and I believe you get out 256Bytes. You'd need a circuit to do that outside the ROM while Nintendo had it built into their chips.

Oct 28, 2011 at 12:31:39 PM
Cabanon (53)
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how come the 64Drive was built ? does any of this stuff could be usefull for repros ?

Oct 28, 2011 at 1:08:04 PM
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You won't get repro's done cheap or possibly ever. Flash carts are probably the only way you'll play these on your N64. And it succeedes in holding a ROM that big because I believe it uses a RAM of that size to work around never being able to get a ROM that big that is flash-able.

Oct 28, 2011 at 7:39:02 PM
Guntz (115)
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I've had a look in some N64 carts, it looks like there's just usually one or two MX flash chips which would presumably hold the game data, a small CIC chip for security and occasionally one or two other small chips, probably for managing data... Unless MX flash chips can be programmed almost like ASICs, how much can there be to these otherwise simplistic cartridges?

Oct 28, 2011 at 10:21:41 PM
VGS_MrMark0673 (455)
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Huge thanks as always Martin, you rock!

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