Originally posted by: Tulpa
Originally posted by: UKWildcats
I get it, but I wanted a real NES. I figured since the real NES has been around for 30 years, it will be able to be fixed for at least another 30 years.
That's fair enough, but the FPGA in the AVS can fix most issues and add new features with firmware upgrades. That's a big advantage, IMO.
Originally posted by: UKWildcats
Even if 720 was a multiple of 4K, wouldn't you still be able to get a better scale of 1080?
NES starts with 240 resolution. 720 is 3*240. 1080 is 4.5, so you have pixel fudging, whereas 720 is coming up in integers. I'd rather integer scale all the way up.
It's probably a bad idea to expect your TV to scale 720 up to its native 1080 or 4K resolution. The TV would add latency from image processing and the same "pixel fudging" you mentioned to make it fit the native resolution.
Also, 240p at 3x horizontal/ 3x vertical is a bit slimmer than the game would have appeared on a CRT. Hi-Def NES lets you do 5x horizontal and 4x vertical. You get a slight overscan on the top and bottom (as you would with a real CRT anyway). 5x horizontal / 4x vertical is great.
Jump to 3 minutes 25 seconds:
Strangely though, they seem to like how their TV scales 720p to its native resolution. That still means the TV's image processor introduces more latency because it has to resize the picture.