Originally posted by: OptOut
Welcome to NA Kogoro, good to have you on board!
I've been getting a little distracted playing some other games recently, but last night I decided I am going to make Indy my sole focus until I beat it from now on. I would actually really appreciate if you could describe the situation you encountered on the last level, so I know what to expect. Honestly I am not to worried about things like spoilers in movies and games too much, so please feel free to spoil away so I can prepare!
I was quite surprised, the last few levels I beat I didn't experience any crashes at all! But, yeah it does feel like it can happen at any time, so I absolutely make sure to save EVERY time I pick up an item or solve a puzzle, so I'm never too far from where I left off. Actually, because I have made myself so aware of the potential problems of the game, I feel as though I have been getting a real enjoyable experience so far with it. Probably if I picked it up without having knowledge of the problems in advance, I would have been quite upset by the experience.
So hopefully this thread can continue to help others find the joy and genuine art and solid design that has gone into this game, and help overlook the flaws!
Thank you for welcoming me!
Yeah, I also really like the art style of the game - it's pretty unique if you ask me! By the way, i found an interesting interview online which also reveals some of the techniques used to get Indy running on the N64 (
click here). It's quite impressing and also explains why the game crashes so often. It's also the reason for the game being one of the few N64 titles that couldn't be emulated for a long time.
There is also
a website which lists many possible glitches - I have encountered a few of them, but not all. Nonetheless, it's super interesting to read!
WARNING: THE FOLLOWING EXPLANATION CONTAINS SPOILERS!
Okay, so I will try to explain the glitch to you: At the end of the "Aetherium" level, there is a huge circular room in which the final boss fight happens. This boss room is also very tall. Before you get to fight the boss at the ground level, you are in fact on a higher ground to collect some gems which you will need later. To get to the low ground without falling from a great height, there are shafts of aether which will allow you to "swim" to the ground. I fought the boss, but I died during the fight (which is pretty likely because the bad performance is also making things worse). When I reloaded my save, the shafts of aether had disappeared, which meant that I was no longer able to get to the ground level without dying instantly. This made the game unbeatable at this point. I had to restart the level, but then again, after saving the aether kept disappearing. Turning the console on and off didn't fix the issue. Apparently, this glitch also occured to other people as I read a description of it online. Maybe there's a chance that the glitch doesn't occur - if it does, the only method to avoid it is to beat the boss in one go without dying.
<- This picture shows how the aether shaft is missing