Skip navigation
NintendoAge
Welcome, Guest! Please Login or Join
Loading...

Mega Man 9 Could a mega man 9 nes cart be made?

Sep 22, 2008 at 4:54:56 PM
Buk Fitty (0)
This user has been banned -- click for more information.
(Aaron Private) < Meka Chicken >
Posts: 776 - Joined: 07/11/2008
United States
Profile
But it`d be DAMN nice to have an "Offical" pirate NES game....You gota admit.

And we`d need special PCB`s with bank switchers on them to access the TONS of ROM we`ll need.

And we need a development team....

I would join, But have no 6502 computer....

Sep 22, 2008 at 4:57:22 PM
NewUser123456789 (226)

(New User) < Bonk >
Posts: 17574 - Joined: 07/02/2007
Other
Profile
nice points Dan... I don't have anything to add but good points...

Sep 22, 2008 at 4:58:59 PM
Jero (1)
avatar
(Jeroen ) < El Ripper >
Posts: 1106 - Joined: 03/02/2008
Netherlands
Profile
We have mmc1 boards you know.....thats plenty.

Sep 22, 2008 at 8:38:53 PM
Buk Fitty (0)
This user has been banned -- click for more information.
(Aaron Private) < Meka Chicken >
Posts: 776 - Joined: 07/11/2008
United States
Profile
How much ROM on that board?

And any progress on Pong?

And one last comment, Programing this things going to be a BITCH, just because of it`s massive size. And we still don`t know what the bosses are for the game yet....

Sep 22, 2008 at 9:09:42 PM
burnambill333 (0)
This user has been banned -- click for more information.
(Nicholas Morgan) < King Solomon >
Posts: 3845 - Joined: 11/12/2006
New Jersey
Profile
Ok, so let's pretend that this game is too complex to be reproduced to a NES cartridge....would you at least be able to rip the ROM to your computer and play it on an NES emulator?

-------------------------
Don't worry about the world coming to an end today. It's already tomorrow in Australia!

Sep 22, 2008 at 9:48:56 PM
arch_8ngel (68)
avatar
(Nathan ?) < Mario >
Posts: 35271 - Joined: 06/12/2007
Virginia
Profile

No. The programming behind this game is completely unrelated to that of the NES.

EDIT to add:  But also, what would be the point?  You already have it in a TV-friendly format on the Wii/PS3/X360.  Why on earth would you want to play it on the PC?


-------------------------
 


Edited: 09/22/2008 at 09:50 PM by arch_8ngel

Sep 22, 2008 at 9:50:55 PM
NationalGameDepot (279)
avatar
(Dr. NGD) < Bonk >
Posts: 15286 - Joined: 08/16/2006
Tennessee
Profile
Even the people at Capcom said it was impossible to put this on a NES cart without recoding the entire game from scratch.
~~NGD

-------------------------
Proud replier of post #1000 in the infamous Joel thread

Sep 22, 2008 at 10:19:56 PM
dangevin (219)
avatar
(Dan Langevin) < Wiz's Mom >
Posts: 12131 - Joined: 08/17/2006
Pennsylvania
Profile
Nick may be thinking about getting it on a monitor so we can screencap sprites/tiles and capture the music at least.

-------------------------


Sep 23, 2008 at 12:19:30 AM
arch_8ngel (68)
avatar
(Nathan ?) < Mario >
Posts: 35271 - Joined: 06/12/2007
Virginia
Profile
Just send it through a capture card if that's all you want to do with it.

-------------------------
 

Sep 23, 2008 at 1:54:20 AM
!damage! (71)
avatar
(Dane .) < Kraid Killer >
Posts: 2053 - Joined: 05/26/2008
Wisconsin
Profile
if not NES, what about SNES?

-------------------------
Dibin: I'm here for tits.


 
 
 

Sep 23, 2008 at 7:08:48 AM
Buk Fitty (0)
This user has been banned -- click for more information.
(Aaron Private) < Meka Chicken >
Posts: 776 - Joined: 07/11/2008
United States
Profile

Nah, Nes WOULD be alot cooler , And MM9 is 8-Bit looking.....SNES is 16-Bit.

And the reason it would need to be completely re-coded Is because they didn`t write it in 6502, And maybe they just don`t wana re-code it. Maybe That`s a hint it`s possible....?



Edited: 09/23/2008 at 07:10 AM by Buk Fitty

Sep 23, 2008 at 9:01:57 AM
arch_8ngel (68)
avatar
(Nathan ?) < Mario >
Posts: 35271 - Joined: 06/12/2007
Virginia
Profile
Haha, no Fitty...it's not possible because even if you wanted to write it in 6502 it exceeds the technical limitations of the NES.
If you wanted to write it from scratch for the SNES, it would probably be possible, because it doesn't appear to do anything that system is technically incapable of.
But you don't see too much SNES homebrew around, do you? You'd still be writing at the machine level, except now you're dealing with 16bit memory addresses instead of 8bit...plan on a LONG project

-------------------------
 

Sep 23, 2008 at 9:51:32 AM
Buk Fitty (0)
This user has been banned -- click for more information.
(Aaron Private) < Meka Chicken >
Posts: 776 - Joined: 07/11/2008
United States
Profile
So, the NES can`t handle the colors. Who cares, It`s be a decent game still.

It`s a long project nomatter what.

I`ll play the game when it comes out. I know what the NES is capable of if you put that right software down.

Look at the Atari 2600.

Sep 23, 2008 at 10:15:14 AM
arch_8ngel (68)
avatar
(Nathan ?) < Mario >
Posts: 35271 - Joined: 06/12/2007
Virginia
Profile
It's not just the colors. This has really been beaten to death, but I"ll try one more time...
There seem to be many enemies in the game that could not be represented within the limitations of the NES, as well as number of enemies onscreen, number of bullets onscreen, etc. Changing these would make a fundamentally different game. You could imitate the game, like all those awful pirate SNES games on the NES, but you couldn't reproduce the game on the NES.

You appear to not be aware of what the NES is capable of, or you would have stopped debating this a long time ago.

-------------------------
 

Sep 23, 2008 at 10:24:17 AM
NationalGameDepot (279)
avatar
(Dr. NGD) < Bonk >
Posts: 15286 - Joined: 08/16/2006
Tennessee
Profile
amen arch. If $1.50 says it can be done, what does capcom know anyways!
~~NGD

-------------------------
Proud replier of post #1000 in the infamous Joel thread

Sep 23, 2008 at 10:26:15 AM
arch_8ngel (68)
avatar
(Nathan ?) < Mario >
Posts: 35271 - Joined: 06/12/2007
Virginia
Profile
^^^ I know, who am I fooling Go for it Fitty!

-------------------------
 

Sep 23, 2008 at 12:43:04 PM
!damage! (71)
avatar
(Dane .) < Kraid Killer >
Posts: 2053 - Joined: 05/26/2008
Wisconsin
Profile
Originally posted by: arch_8ngel

If you wanted to write it from scratch for the SNES, it would probably be possible, because it doesn't appear to do anything that system is technically incapable of.
But you don't see too much SNES homebrew around, do you? You'd still be writing at the machine level, except now you're dealing with 16bit memory addresses instead of 8bit...plan on a LONG project



what better time to start,  i'd love to help out on a project of this magnitude

-------------------------
Dibin: I'm here for tits.


 
 
 

Sep 23, 2008 at 3:50:24 PM
Buk Fitty (0)
This user has been banned -- click for more information.
(Aaron Private) < Meka Chicken >
Posts: 776 - Joined: 07/11/2008
United States
Profile
Hmmm...And give the SNES game an 8-Bit "engine"(Or graphics Lowering) to make it look like NES and get more colours for the game. That`s possible....How many color`s does the SNES have? I know Atari 2600 had a BEASTY 256, Is that SNES`s, too? 

Do we have a plan here or what...SNES/NES MEGAMAN 9!


Edited: 09/24/2008 at 07:16 AM by Buk Fitty

Sep 24, 2008 at 12:47:42 AM
NESJohnny (52)
avatar
(Johnny Johnny) < Kraid Killer >
Posts: 2103 - Joined: 01/29/2008
California
Profile
Originally posted by: !damage!

Originally posted by: arch_8ngel

If you wanted to write it from scratch for the SNES, it would probably be possible, because it doesn't appear to do anything that system is technically incapable of.
But you don't see too much SNES homebrew around, do you? You'd still be writing at the machine level, except now you're dealing with 16bit memory addresses instead of 8bit...plan on a LONG project



what better time to start,  i'd love to help out on a project of this magnitude

I'd love to patronize a finalized project of that magnitude.


-------------------------

Sep 24, 2008 at 9:28:18 AM
arch_8ngel (68)
avatar
(Nathan ?) < Mario >
Posts: 35271 - Joined: 06/12/2007
Virginia
Profile
In all seriousness, though, I haven't heard of any big SNES homebrew projects. It seems like everybody interested in that level of graphics just skipped to the GBA because you can code for it in C++. Talk to the guys making NES homebrew, or read the Nerdy Nights threads, to get an appreciation for how much of a pain it is coding assembly on that system. The complexity goes up considerably on the more advanced system, unless you can find a dev kit.

-------------------------
 

Sep 24, 2008 at 9:34:08 AM
Roth (67)
avatar
(Rob Bryant) < Lolo Lord >
Posts: 1777 - Joined: 09/14/2006
Illinois
Profile
I couldn't help but reply to the SNES dev thing. There is a homebrew game with some crazy good graphics here:

http://gra.dforce3000.de/...

It looks and sounds great. It looks kinda like a party game, in the sense that you and all your friends just beat the crap out of each other. The graphics and sound are really, really good though.

-------------------------
http://slydogstudios.org...

Sep 24, 2008 at 9:39:57 AM
arch_8ngel (68)
avatar
(Nathan ?) < Mario >
Posts: 35271 - Joined: 06/12/2007
Virginia
Profile
I'm not saying it's impossible, but that's a REALLY simplistic game. Don't be fooled by the fact the graphics are good. They're par for the course on the SNES, and there are huge repositories on the internet of those types of graphics and animations.

My point was that we've seen a deluge of NES homebrew, and honestly, that's the first SNES homebrew I've seen. You're talking about a totally different processor architecture so a lot of what you know for the 6502 may be obsolete.

-------------------------
 

Sep 24, 2008 at 9:49:03 AM
Roth (67)
avatar
(Rob Bryant) < Lolo Lord >
Posts: 1777 - Joined: 09/14/2006
Illinois
Profile
Actually, the intro to that is amazing in graphics, not just subpar! If someone really wanted to go from NES to SNES homebrew, they wouldn't have a problem. The architecture is not much different. It's just an upgraded 6502, the 65c02. I have no interest in doing so, because I'm more of an NES person : P I'm just saying that there are talented individuals out there that you can contact, I wasn't trying to get into semantics about it haha

EDIT: bunny just informed me it's not 65c02, but rather 65816, which still, is an upgraded 6502 as it were. Just wanted to correct myself before someone else did! ; )

-------------------------
http://slydogstudios.org...


Edited: 09/24/2008 at 10:16 AM by Roth

Sep 24, 2008 at 10:02:32 AM
Buk Fitty (0)
This user has been banned -- click for more information.
(Aaron Private) < Meka Chicken >
Posts: 776 - Joined: 07/11/2008
United States
Profile
The only "Magnitude" of the game should be....

Bosses- They`ll all need custom AI for each one, That`s about 10KB each of program, That`s a LOT for that many bosses.

Levels- That`ll take up about 90% of ROM if I`m correct with the size of this game.

Main program, Probably only about 10-20K for the main program of jumping, Shooting, Controlling other enemies and such, But I think we need to get it done b4 anything else and get MM walking around and shooting on a scrolling screen, that would be a nice start, And then add an enemy or two, Then make the shoot back, Then make a pait of levels, Then make a world with a boss, And go from there......

Sep 24, 2008 at 10:12:36 AM
ckendal (48)
avatar
< Meka Chicken >
Posts: 583 - Joined: 04/17/2007
Maryland
Profile
I hope your coding comments are better than your grammar/spelling here.


Edited: 09/24/2008 at 10:12 AM by ckendal