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Game Hack Pyron Sci-fi NES game-hack

Jun 2, 2012 at 7:42:51 PM
thesubcon3 (148)
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(Jeffrey Wittenhagen) < King Solomon >
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So how close are you to doing a release of this?

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Jun 3, 2012 at 7:54:56 AM
suicidalparrot (126)
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(matt s) < Lolo Lord >
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This looks really fantastic and I can't wait to get my hands on it.

Jun 3, 2012 at 11:37:17 AM
Nightowljrm (42)
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(Joseph Morgan) < King Solomon >
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Originally posted by: buttheadrulesagain

Originally posted by: Airrider

Originally posted by: Maenggu

Originally posted by: Airrider

I think the main character should fall faster.

It's in space, man!
 



It´s on a planet, man!

Maybe it's a small planet or planetoid, with lower gravity.
 

Or maybe it's just a game and logic, laws of nature, or anything else doesn't have to matter.


Edited: 06/03/2012 at 11:37 AM by Nightowljrm

Jun 3, 2012 at 12:37:42 PM
FAHQALL (3)

(Paul S) < Cherub >
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This looks great. You had mentioned that you aimed at having the game completed by the end of 2012 - I'm looking forward to the end of 2012 then

Jun 3, 2012 at 4:41:15 PM
Airrider (0)
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(Nils Jutblad) < Crack Trooper >
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Originally posted by: Nightowljrm

Originally posted by: buttheadrulesagain

Originally posted by: Airrider

Originally posted by: Maenggu

Originally posted by: Airrider

I think the main character should fall faster.

It's in space, man!
 



It´s on a planet, man!

Maybe it's a small planet or planetoid, with lower gravity.
 

Or maybe it's just a game and logic, laws of nature, or anything else doesn't have to matter.


Well here´s a lot of quotes I simply mean that it seems like the game would be better if the gravity was more normal.

But hey, i´m no programmer. Prove me wrong.

Jun 5, 2012 at 2:04:35 AM
Optomon (0)
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(Chris Lincoln) < Little Mac >
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It's more from the "small planet in space" idea. It's probable that I've subconsciously tailored the level design to adjust to the slow rate at which the player falls anyway.

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Jun 9, 2012 at 12:14:08 AM
ogo79 (0)

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i hope you get this game on cart...

Nov 19, 2014 at 10:53:37 AM
M-Tee (27)
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(M Tee) < Eggplant Wizard >
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A Necrobump (and a bit of a crosspost from RHDN) to let folks who don't subscribe to

know that this game isn't dead. Also, check the previous link for most of Optomon's soundtrack to this game, some of the best NES BGMs I've ever heard (but I may be biased, haha).
 
After a long and thoughtful process, with dozens of titles considered, we've decided to change the name of the game to Pyronaut, as that's what Pyron had always been short for. Here is the updated title screen to reflect that change:
 

 
(Pay no attention to the "Demo" on the screen, as there is no demo floating around. If I understand correctly, it was to be displayed at this year's Portland Retro Gaming Convention, but those plans fell through for some reason or another.)
 
For those new to the thread or previously unfamiliar with the project:
 
Pyronaut is an elaborate ROM hack of Simon's Quest, featuring an entirely original intellectual property, gameplay, music, graphics, story, etc. For all intents and purposes, it is a completely new NES title built upon the bare bones of the CV2 engine.
 
Optomon began work on it sometime in 2011, and I joined the project at the beginning of 2013. Initially, just for graphics, but since then, we've been working together to really flesh out the story, atmosphere, and gameplay, with the hopes of the final project being on par with a high-quality 3rd party titled released late in the NES's lifespan.
 
 
In the game, you play as Romeo Ratuno, a recent graduate who has taken a job out-of-his-field on a ship of pyronauts, a type of intergalactic construction crew, in an attempt to pay off his student loans. During a routine job on a small asteroid, your crew receives and responds to a distress signal from a nearby planet.
 
The following video shows off the demo screens and introduction, which explains this and more:



 
 
The resulting gameplay is an open-world action platformer full of solitude, incineration, and despair. Burning your way through six unique biomes and countless alien life forms, you must travel deep into the planet to unravel the mystery behind the transmission. As you do so, you will collect items and equipment to level up five player stats, receive seven types of pyrotechnics, (upgrades to your jetpack and side arm), and defeat at least six guardians, each allowing access deeper into the planet.
 
The game also features an entirely new password system and in-game map screen which displays player stats as well.
 
Although it has occasionally taken the backburner to some other projects, It's been on full burn lately. To mention a release date now, would be as meaningless as any we've mentioned before, but it is safe to say that the scale of the project has grown, and that we're on track to bringing it to fruition, most probably within 2015.
 
Also, earlier this year, I redesigned the main player sprite once again. Venturing further from the previous design, I wanted something more specific and memorable than what I had made prior, and quite honestly, through working on this and some other projects, I was getting better at making pixel art. 
 
Below, you'll see the evolution of the main player's sprite:
 

 
From left to right: Optomon's original sprite, my original sprite (late 2012), the updated sprite (early 2014).
 
In terms of graphics, I'm hoping for something very unique and identifiable: not as cartoon-like as the Nekketsu (RCR, Super Dodgeball) series, but not as serious as, say, Contra. Perhaps with a cute:creepy ratio similar to Monster Party, but with a somewhat more modern art style.

Optomon's been very welcoming and on board with the evolution of the art style, and the state it's currently at. As always, feedback is not only welcome, but encouraged.
 
Also, considering its prominence, we decided to make the flames and explosions the stars of the game, and have devoted a very large amount of graphics and sprite data toward them, as there are numerous types of flames, bursts, shots, explosions, sparks, etc.
 
There's a ton of work in progress I'd love to show, but I think it'd be best to wait and reveal further work in large chunks, as Optomon's been doing through his Youtube channel.
 
In the meantime, below is a look at the new player sprite, with jet pack enabled, utilizing the flame thrower upgrade:
 


Anyway, just wanted to hype this up a bit. My motivation to work stays higher as I know folks are seeing the results, but I also don't want to spoil too much of the sprites and stuff before release.

Also, Optomon's working with a Powerpack for testing to ensure console compatability, but I'd appreciate it if the thread were to stay focused on the game itself for the time being, and not be derailed with talk of repros, etc.


Edited: 11/19/2014 at 10:58 AM by M-Tee

Nov 19, 2014 at 11:35:19 AM
arch_8ngel (68)
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(Nathan ?) < Mario >
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Amazing looking work!

So the plan is to release the ROM (I see mention of the PowerPak explicitly, so presumably this doesn't fall afowl of flash cart compatibility like Legend of Link)? Or to do a cartridge release?


I see this level of detail and originality and it makes me die a little inside that it is a ROM hack and not a full-blown homebrew that the author has true legal control over.

(I see you derailing comment now, so sorry if you feel my question derails anything... just curious about the final hopes for how this gets out there)

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Edited: 11/19/2014 at 11:40 AM by arch_8ngel

Nov 19, 2014 at 12:04:37 PM
ihavethatpma (324)
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(Doombutt Jazzmouth) < Bowser >
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Can't wait for this to come out! I played it at PRGE a couple of years ago and it was great, thanks for the update.

Nov 19, 2014 at 12:15:49 PM
M-Tee (27)
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(M Tee) < Eggplant Wizard >
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Haha, one post before the talk of repros came up.

I agree that it's a bummer that it's a ROM hack, but that's the state of things.

Optomon's mentioned moving into homebrew after this, and I'll gladly go with him as artist if he does, but there's a lot of work left here, so that's neither here nor there.

Nov 19, 2014 at 12:17:51 PM
arch_8ngel (68)
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(Nathan ?) < Mario >
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Originally posted by: M-Tee

Haha, one post before the talk of repros came up.

I agree that it's a bummer that it's a ROM hack, but that's the state of things.

Optomon's mentioned moving into homebrew after this, and I'll gladly go with him as artist if he does, but there's a lot of work left here, so that's neither here nor there.

What do you expect?

The game looks amazing.  Naturally, we all want to know how it is going to be released.


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Nov 19, 2014 at 12:20:16 PM
mink03 (10)
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(Dave ) < Crack Trooper >
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Glad to see this thread revised! I had no idea about this game. Now, I'm glad I do!

Nov 19, 2014 at 1:08:18 PM
El Macbee (0)
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(Marcelo Barbosa) < Crack Trooper >
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M-Tee is doing a wonderful job, as usual.
I finally want to play it - only because graphics are now much, much better than they used to be.


Edited: 11/19/2014 at 01:09 PM by El Macbee

Nov 19, 2014 at 1:14:44 PM
M-Tee (27)
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(M Tee) < Eggplant Wizard >
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Glad you're looking forward to it. Rest assured that everyone that wants to play the game will be able to when it's released. I did design the label and modified the titlescreen for your Bishop Bros. NAWC cart, arch8ngel. I also look forward to putting my illustration and design skills to use for a manual and box design, but that's all far down the road.

Hey, Macbee. Thanks. Even without the graphics, the soundtrack alone makes it worth playing. Got anything in progress?

Nov 19, 2014 at 1:25:21 PM
user (6)

< El Ripper >
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Originally posted by: arch_8ngel

Amazing looking work!
 

I agree!

- user


Nov 19, 2014 at 8:24:52 PM
Clippit (0)
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< Tourian Tourist >
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I heard of this game ages ago, and a little part of me thought it was canned, probably due to real life reasons, as it tends to happen. (work, family, studies, etc.) I'm glad to see it's still being worked on. Oh, and that sprite progression is fantastic! A nice little something to look forward to 2015 as well.

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"One for the kid, two for the all!"​

Nov 19, 2014 at 8:40:50 PM
ulasamosa (280)
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(James Ulizza) < Bowser >
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Nice to see this is still being worked on. One of the more promising looking titles I had my eye on. Good stuff guys, keep it up! Can;t wait to play the final release!

Nov 19, 2014 at 9:25:12 PM
El Macbee (0)
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(Marcelo Barbosa) < Crack Trooper >
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Originally posted by: M-Tee

Glad you're looking forward to it. Rest assured that everyone that wants to play the game will be able to when it's released. I did design the label and modified the titlescreen for your Bishop Bros. NAWC cart, arch8ngel. I also look forward to putting my illustration and design skills to use for a manual and box design, but that's all far down the road.

Hey, Macbee. Thanks. Even without the graphics, the soundtrack alone makes it worth playing. Got anything in progress?
Yep, the soundtrack is very nice. And the conversion from CV2 looks very impressive. It's a very interesting and unusual project - and now with the new graphics I really want to play it.

Since you asked I'm not directly involved in hacking projects for now - but I'm giving a hand to JediQuestMaster to change graphics from NES' version of Aladdin. And I'm about to release my first game in 2 weeks. It's called "Tcheco no Castelo do Sarney" and it's another retro-NES-like indie video game.



Edited: 11/19/2014 at 09:25 PM by El Macbee

Nov 19, 2014 at 10:43:27 PM
neodolphino (179)
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(Justin ) < Ridley Wrangler >
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Wow.

Nov 20, 2014 at 5:16:22 AM
NostalgicMachine (8)
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< Master Higgins >
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Holy hell this looks awesome; amazing work on all of this!

Nov 21, 2014 at 10:33:29 AM
mrshplooga (26)
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(jordan martins) < Crack Trooper >
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Well done sir. Looking forward to playing this. I had no idea that this was a hack. My Gawwd

Nov 23, 2014 at 2:32:59 PM
Faltain1 (112)
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I'm not a giant NES homebrew/hack fan but I'm impressed by this... if it plays sorta like Blaster Master (which is the vibe I'm getting), even better! Looking forward to seeing how this turns out.

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To-do manuals: Arabian Knights, Gulliver Boy, Dark Law, Brandish 2, Flying Hero
Finished manuals: Neugier, Wonder Project J, Burning Heroes, Star Ocean, FEDA, Monstania, Chaos Seed

Dec 18, 2014 at 2:39:54 AM
RpgCollector (128)
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(Jeff Oconnell) < Kraid Killer >
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Very excited for this release!

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Down to the last 2 Sega Game Gear games I need for the CIB USA set. What I will pay for CIB:

Fantastic Dizzy -$300 & Sports Illustrated -$300

Dec 18, 2014 at 4:10:16 AM
UncleTusk (234)
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(Wilfred Brimley) < King Solomon >
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This looks awesome! great job! I can't wait to play it.

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