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Can someone draw some 8 bit jewel sprites? For Columns

May 30, 2008 at 10:54:07 AM
Sivak (44)
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(Sivak -) < Kraid Killer >
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Hey all. I've gotten the feature enabled where a player can change what the game tiles look like. I currently have Blocks, Dice, and Fruit as tiles. The jewels are one I want, though my initial drafting of them looked bad.

I was wondering if anyone could draw up 7 such tiles. The specifications go as follows:
-Must be 15x15 pixels
-Each jewel should have a different general shape
-Each jewel has one primary color and one "bright" or "illuminance" color on it
-The aforementioned bright color is shared by exactly 2 jewels.
-The primary colors of the jewels should be red, purple, blue, green, yellow, and orange
-The 7th jewel is the magic jewel, though I can probably draw this. If you have ideas, though, I'll look. The magic jewel can have 3 colors instead of 2.

And, most importantly:
-If I like your set, you can be in the credits and guaranteed a LE copy when that time comes.

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Edited: 05/30/2008 at 10:56 AM by Sivak

May 30, 2008 at 12:58:05 PM
xARSEFACEx (70)
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(x AARON x) < Bowser >
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I could probably get this done for you. Gimmick would rock it out as well.

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May 30, 2008 at 1:50:05 PM
arch_8ngel (68)
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(Nathan ?) < Mario >
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It sounds like you will end up with too many colors.

Will the jewels use background palette colors as well, or just the sprite palette?

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May 30, 2008 at 3:21:51 PM
Sivak (44)
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(Sivak -) < Kraid Killer >
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Originally posted by: arch_8ngel

It sounds like you will end up with too many colors.

Will the jewels use background palette colors as well, or just the sprite palette?



No, things will be fine.
Jewel 1 and 2 would use palette 1
3 and 4 palette 2
5 and 6 palette 3
magic uses 4 (shared with the BG. Flashes upon BG use)

The sprite palette is the same. While the tiles are falling, they are sprites, but when they lock in place the sprites get rendered into BG.

In case any of you are curious, here are the fruit tiles in action:
http://img105.imageshack.us/img10...

I intend to make it so the caption on the right reads "FRUIT" instead of "BLOCKS"

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My website: Here

Battle Kid 2 demo videos: Playlist
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Check out my current: Want list
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Edited: 05/30/2008 at 03:30 PM by Sivak

May 30, 2008 at 5:36:19 PM
dangevin (219)
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(Dan Langevin) < Wiz's Mom >
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here

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May 30, 2008 at 5:37:35 PM
UncleTusk (234)
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(Wilfred Brimley) < King Solomon >
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beautiful. I like the green one best.

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May 30, 2008 at 5:43:01 PM
dangevin (219)
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(Dan Langevin) < Wiz's Mom >
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my wife informed me that me red wasn't deep enough, and I didn't like how skeletal the yellow/orange looked so i beefed it up

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May 30, 2008 at 6:12:50 PM
Sivak (44)
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(Sivak -) < Kraid Killer >
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Originally posted by: dangevin

my wife informed me that me red wasn't deep enough, and I didn't like how skeletal the yellow/orange looked so i beefed it up



Well, the specific color you used won't matter too much as the NES has a 64 color-only palette, so I'd have to use what's closest to any submissions.

As for the graphics, I like the red and green ones.  The blue one looks neat, although I don't think I'd call that a jewel...  Looks more like a snowflake.  The orange square-like one could use some tweaks to the highlights, but that is a shape I'd want.  The purple one looks like an hourglass, so that one is a nay.  The yellow one is alright, although I think like the orange one it could use a tweak to the highlights.

A good start though.

I attached a file of what the gems from the original Columns looked like.  They obviously won't be this detailed on the NES, but it could help.

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My website: Here

Battle Kid 2 demo videos: Playlist
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Check out my current: Want list
Check out my current: Extras list

May 30, 2008 at 6:23:06 PM
NationalGameDepot (279)
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(Dr. NGD) < Bonk >
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looking nice
~~NGD

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May 31, 2008 at 12:12:43 AM
dangevin (219)
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(Dan Langevin) < Wiz's Mom >
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redone

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