PAC-MAN (Namco)He has the same thing for Tengen Pac-Man, and I've heard elsewhere that it's completely identical, so I'll edit the master list to reflect this. You can use either version if need be. My personal inclination is to say beating the default high score would be enough, however, setting all items to blue keys is an interesting alternative. I'll leave that up to the jury (eg the other people playing games right now) to decide what should count as beating the game.
-Pac-Man has an interesting history on the NES. It was first released by
Tengen as a licensed game in 1987, but when the Tetris fiasco caused Tengen to
become an unlicensed game company, the game did not officially exist for the
NES in Nintendo's eyes. Tengen released the game as an unlicensed black cart-
ridge as well, but it wasn't until Namco, an official Nintendo licensee and
the actual makers of Pac-Man themselves, released the game on the NES in 1993
that this all-time classic was considered an "official" NES game. Both the
Namco and Tengen (unlicensed and banned licensed versions) are identical, so
I will use this ending description for both games. There is no actual ending
to this game. It starts out innocent enough, as in the first stage the special
item is a cherry, then in Stage 2 it's a strawberry, until you reach Stage 13,
where the special item is a blue key. That will be the last new special item
you will get in this game. Each time you beat a stage from here on out the blue
key keeps showing up and by Stage 20, all 8 of your visible items are blue
keys. You will also no longer get the cute intermissions at this point. You
will keep playing the same stage over and over, without any hint of the game
ending. I kept playing, past Stage 255, where I thought the game might loop or
start back over with the cherry special item, but it didn't. Using a cheat
which allowed me to only gobble one dot to finish a stage (set address 006A
to value 01 if you are playing in an emulator), I motored through the stages
and eventually beat over 1000 stages with no hint of anything changing. The
built-in Hi-Score for the game is 10000 points, so you can either consider
beating that score as beating the game or getting all blue keys as beating it
or whatever floats your boat, because this is a repeater if I ever saw one.
Wait, Back to the Future II and III is still open? Hold the phone, I've been working on it and can easily knock it out before the 31st.
Started it about a week ago, taking care to map out everything on my own without looking at anything other than the manual, and managed to finish Part II a few days ago (after a freakin' five-hour marathon of agony). Part III is much more linear, but those stupid single-screen levels are a nightmare... and on my last playthrough, I got stuck on the next to last one and hit "reset" on my NES without realizing what I was doing. Ugh.
Of course, if someone takes it before I do, they're more than welcome to torture themselves to do so. :-P
Oh, and good luck, Bea, with Slalom. Let me know if you come across a definite ending somewhere in there... I beat each slope up through level eight earlier in the year, but I was uncertain enough about the presence or lack of an ending that I called it done for my sake but didn't take the point for it here...
Oh, and good luck, Bea, with Slalom. Let me know if you come across a definite ending somewhere in there... I beat each slope up through level eight earlier in the year, but I was uncertain enough about the presence or lack of an ending that I called it done for my sake but didn't take the point for it here...