Okay, now that is awesome! So, are you're putting Simon's shield in place of having a winged ally? Love the shield, works just like Castlevania II that when you're sitting still it blocks shots, but also even more, it damages enemies, nice, perfect way to defend yourself against medusa heads and such, made fighting the Egypt boss, Nari Tanotos more fair since of all bosses he's by far the hardest one. I only played 2 stages so far, Spain and Egypt. I noticed how you picked the same enemies that I did for some of the regular enemy replacements, I'll have to explore the rest of the stages later. Still working on the bosses, trying to revise them to make them fit within the tiles as much as possible so that barely any editing would have to be done, some bosses have been ready for a while, but I'd like them all to be complete before inserting them into the game.
Curious, any ideas of what you want of the final boss? Because what you seen some posts above in that image, those were all of my ideas for bosses, and with Ruth having a whip I went straight for an evil Simon Belmont, only because of my lack of technical knowledge, it made the most sense. What's the story behind this game? What I have so far:
Skull Knight King in Arabia (finished-lots of sword techniques and throws daggers)
Dhuron in Spain (finished-various fencing slashes, perfect choice)
Frank & Igor in Italy (not finished-Igor is set, all I have to do is give him a better looking jump frame, but Frank so far still only throws cards, but I've been thinking of something along the lines of throwing explosive vials and such like he does in Super Castlevania IV, he may take some work, I suppose you could change the behavior of the cards to make them act more like firebombs?)
Grim Reaper in Egypt (almost finished-there's a chance that I may be able to make an adjustment to his hood, but if not, its only one extra tile anyway that would have to be added, also the weapon he shoots out will need to be bigger, as it those magic shots that Tanotos shoots only take up one tile each, we'll need a 2x2 tile so that Death can throw his classic sickles)
Akmodan in Germany (finished I guess-not much to this boss, he looks okay, but still could probably use better details, but he throws wrappings at you as those mummies always do)
Medusa in India (finished-disappears and reappears, tosses out snakes that are curled in a hoop, I like her, but perhaps there could be some added behavioral adjustments to the snakes that she tosses?)
Axe Knight Lord in Africa (not finished-currently working on, I think I managed to get the shield to fit, but still the double-bladed axe in one frame will need an extra tile, the Cyclops was a cool choice, but didn't look right the way he used his hammer, plus my detailing on him was kind of sloppy, so I think I'm going to go with the Axe Knight; King Amin so far has been the only one where I've had conflicts of whom to put in his place, I like them both, been torn between this since I started this project)
Also, one of the regular enemies in Egypt, the big green one with the horn on its head, this guy is going to be a werewolf, but I have lots of revising to do with him, trying to get everything to fit as well as giving him extra animation, he's been one of my most worked on ones aside from Igor, having a tough time with him but when he's done he should be great.
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Edited: 04/13/2009
at 06:06 PM
by Miss Clawful