Originally posted by: typicalanimal
It was faster than the SNES, but had comparatively poorer audio and I think the game cartridge was significantly more expensive per kilobyte than the SNES ones (at least the games are generally smaller). Many genesis games also didn't have save game batteries, notably Sega's own Sonic 2 which you had to leave on for hours NES-style to get all the emeralds and beat the game. I think SNES games also had the ability to look a bit sharper and more detailed with better colours. The SNES had less raw speed, but made up for it everywhere else... in particular it made it the ideal console for RPGs where speed isn't necessary but sound and static graphical detail/colours are. It's not a walk-over though like some would have you believe.. many games are better on Genesis, especially fast games like sports games.
http://www.theflatness.com/2008/11/snes-vs-genesis-eternal-s...
It is extremely important to remember that the 68000 and 65816 CPU are very different. Even if both CPUs ran at say, 7mhz, one of them is actually still going to perform faster than the other as it isn't all about clock speed but also what exactly happens each cycle. In general people tend to agree that the 68000 CPU in the Genesis performs faster than the 65816 in the SNES. But that doesn't offer a given advantage to every game. There are games poorly programmed on the Genesis, Mega Man Wily Wars comes to mind instantly. It suffers crazy slowdown and there is no excuse for it. It's sad that the Genesis with its far more advanced 68000 at over 7mhz running the boss battle with Cut Man slows down quite terribly compared to the NES with its 1.78mhz 6502. It shows truely poor coding will still make your game slow even if you have a fast processor.
How fast things scroll by or move through a level don't really give an impression of how fast the CPU is as it takes very little to just fling a bunch of crap around. What takes considerable CPU power is when you have to calculate alot of things in a very short amount of time. That's why games tend to slow down not when the background is moving fast, but when you have alot of objects on the screen. These objects take time to be calculated to draw them onto the screen with their proper graphics an attributes, but also they will tend to interact with the player, the background, or even other objects that are active.
About sound, both systems can sound great actually. And both can sound pretty shitty too. It's all about how well you make use of what you've got, just like the CPU. At it's peak the Genesis CPU should out perform the SNES CPU I would think. The SNES sound chips can probably in a real world situation (not just a demo) out perform the Genesis. But again that doesn't mean either is bad.
About the cost of ROM memory, you'd need to find some internal documents or talk to someone that was in the business back then to know. The speed of the ROM and size both factored into cost. The SNES and earlier titles all used ROM chips that were basically the same speed as those used for the NES graphics chip (chrrom). But later titles eventually got somewhat faster chips that did allow the CPU to run a bit faster. I'm unsure of the speed required for the Genesis. The were not neccessarily faster because the 68000 has a 16bit bus and may not need to access ROM as often or as quickly, I'm not really sure.
The SNES certainly did have an advantage in graphics. The Genesis was limited to four 16 color palettes for everything that appears on the screen. Background tiles and sprites. The SNES had sixteen 16 color palettes, with half for background tiles and half for sprites. This was very apparent in games like Mortal Kombat. Think about this, you have two random combatants, so two of four palettes are gone already. You also need some for the background of the stage and the status bar, plus for the blood/gore. And some characters shoot projectiles that aren't the same color as the character themself. That's why in MK1 Cage shoots this gray blob instead of his green force ball. They just didn't have enough color palettes. On SNES with so many more, you didn't run into color limitations so easily. Infact a character could have 30 colors if you layered sprites ontop of eachother. On Genesis this layering would be very costly because now you're using two of four palettes just for one character to have more color detail.
SNES also had several background modes, including mode 7 to allow for scaling and rotation. But it also had color effects to achieve see through water, fog, light, whatever you want. The Genesis had a higher resolution mode which allows for a wider play area. It has some features the SNES does not, both nothing that stands out.
But again with all this in mind, that doesn't mean either system automatically wins. It comes down to the software and what you do with it. If you poorly use the resources of the console then that's what you get. You can certainly make a bad SNES game or a bad Genesis game. But both systems have good games. Everyone will have their favorite system of the two but both have great games.