Originally posted by: drludos
You'll also see a "in developement" version of the megadrive version of the game. And last but not least, there is few images on the SNES versions of "Sydney Hunter and the Sacred Tribe", another game in the series.
This actually confirms my complaints and doesn't disprove them:
So, they're finally managing to publish one of the promised three games. After almost three years when the release date was 2015 or 2016.
And what are they doing after only managing to release one of three games with a delay of two to three years? They're already promising a shitload of other games.
Yeah, they'll do the NES port and they'll of course do a Genesis version and of course they'll do a whole new game and let's not forget that game for the modern consoles.
All while the publishing process of the one game is again going on for four months.
When will all of these games finally have come out? 2030?
Many homebrew developers simply have no clue about time and resource management. They simply want too much at once.
That "Mystic Searches" team has the same problems:
That guy didn't know anything about programming before he started, but of course you cannot start with a little arcade game. No, it has to be a full-blown "Zelda"-like action adventure.
(Then he runs out of ROM space after designing nine screens and later he has to redo the whole source code from scratch because it's such a mess. Well, of course. When I started programming in 2001, my codes also weren't very pretty..)
Then they wanted to program a modern platform game in parallel, with mechanics to exchange data between the two games. Of course, nothing came out of that.
Then they released a prequel demo game that shows me that the game still needs much, much polishing, even this late in the development cycle.
Now, instead of finishing the game, they want to finish the NES Maker first and with every new feature of that tool, they have to rewrite "Mystic Searches" because they want the game to comply to the tool.
It wouldn't be such a big deal if people did this silently in their rooms. But these people always have to inform the whole internet about it, making videos, starting Kickstarter campaigns, getting news sites to report about them. Even hiring writers to lay out a story for them, only to realize that the writer's text file is many times larger than the whole ROM.
Here's a hint: If you're working on a game, don't do any big announcements until you're absolutely sure that the game is finished enough so that it will definitely see the light of day in the next 12 months, cartridge, box and manual and everything ready for sale.