I had an absolute blast playing in the SNES contests this year (I believe I participated in every single one) and I'm really looking forward to 2017. To answer the questions:
Did you prefer focusing on a single game each month, or did you prefer having two games to switch between?
I really like playing two games per month. If you're not good at one game or dislike one of them, there's always a second one to play. Plus, by selecting two games per month, you're exposing participants to more games in the SNES library, getting people to play their games, and getting people to try out new games they had never played. I am in agreement with others on not picking two longer games in one month. One short game (a la Mario Kart) and one long game (a la Super Metroid) would work fine. Or maybe even two shorter games.
Did the scoring seem fair? Was it too hard to catch up to the leaders? Was the lack of incentive for 4th place and below a late-season buzzkill?
I thought the scoring system was fair. However, like I run into with the NES contests, if people don't commit to them all year, they have a hard time climbing the leaderboard. That was why I changed the participation point from 1 to 3 points. The point system used for the leaderboard really depends on how many people play. As the NES contests grew in popularity, we tweaked the point system each year to accomodate the growing number of participants and to also help give everyone a chance to climb up the leaderboard.
Which games worked? Which types of contests worked?
I think all the games we played this year worked well for a contest. The furthest progression ones were a fun test of skill to see how far you could get in a game. There was also a good spread of genres in the SNES contests this year, from shooters to fighters to platformers, sports games, puzzle games, and beat 'em ups. That's definitely an important thing to making the contests fun and catering to all gamer types. Playing all platformers or all shooters can get boring after a while, as well as aggravating for those who don't excel at those genres.
Which games didn't work?
I'm going to be biased when I say this, but I don't like fighters, so I really did not enjoy Street Fighter 2. However, like I mentioned above, you need to cover all genres to make the game contests successful and that includes choosing games that will cater to some and not be as popular to others. Everyone has their gaming genre that they dislike. I'm going to be biased on this again, but I really enjoyed playing Super Empire Strikes Back. I know it wasn't a popular choice amongst most of the participants because of the difficulty, but I was stoked to play it. It was one of my first SNES games as a kid, so that's where the bias comes in. I know that game, as well as the other Super Star Wars games, very well. I definitely think all of them should be played at some point in the SNES contests (as well as Indiana Jones' Greatest Adventures), but perhaps set the difficulty level to Easy for future competitions. There is definitely a spike in difficulty in those games from easy to normal.
Thoughts on a post-season? December is out because of the holidays, and I would not create anything that was in direct competition with the NES tournament, but I am open to ideas that work around this.
A post-season would be fun. December definitely wouldn't be a good month for most because of Christmas. I wouldn't sacrifice another month at this point in time for a post-season (November for example) until the contests really start to grow in popularity. We didn't start doing tournaments in the NES contests until just a few years ago when the popularity of those began to soar. Doing month long competitions makes it tough to schedule a tournament, but perhaps if you did bi-weekly contests then you could schedule a post-season later in the year. Once the popularity goes up, then it would be a good idea to do a tournament.
It's been proposed that everyone's lowest scoring month be dropped next year so that people are allowed a break, or are relieved from having to acquire an expensive game or two. Thoughts? I had planned something similar this year, but the turnout really didn't make it feasible.
To me, this would only work out if it doesn't hurt someone in the leaderboard standings. I have no problem with a bad score being dropped, but if dropping a score drops someone a couple spots on the leaderboard and hurts their overall finish, then I would be against it.
A number of people feigned interest early on, but never actually competed. What can I do to bring you in?
I get this a lot in the NES contests as well. Lots of people express interest in competing, but just don't find the time when the contests start. It's going to happen regardless of how popular your contests become. However, here's some tidbits that certainly helped me expand interest in the NES contests. Advertising certainly helps bring people into the contests. Adding a banner to your signature (as I have in mine) certainly helps draw people into the contests. Playing popular games certainly helps too. Don't pick a stinker of a game just because it is easy to come up with rules for that game. An example would be the time we played Contra Force in the NES contests. It was easy to make rules for, but hardly anyone played because not too many people like the game. Picking game franchises like Mario, Donkey Kong, Street Fighter, TMNT, Adventure Island, and Castlevania will always draw people in because they are popular, and for the most part, are excellent games. Doing random prize giveaways helps pique interest and draw in competition as well, but beware that announcing a random prize drawing ahead of time can draw in unsavory folks. Writing fun little intros, poems, stories, and gaming write-ups (a la the Santa Weekly Update) helps draw in people, too. However, we didn't start doing more of this until the NES contests got more popular. You certainly don't want to write a 10-page fan fiction intro if only 5 people are going to play that month. However, doing quirky little stories and intros does help bring some light-heartedness to the competitions. I love to write, so if you have a passion to do that, it certainly helps.
As for the 2017 game list, it certainly looks like it's going to be a fun year. I'm excited to see Turtles in Time, Super Buster Brothers, Batman Returns (played this A LOT as a kid), Super Star Wars, Zombies Ate My Neighbors, Donkey Kong Country, and Total Carnage. There are 8 games for this coming year that I will need to get, so it will be fun (and a good excuse) to add them to my collection. As for schedule tweaks, if the schedule isn't set in stone, I would suggest swapping out two of the games: Super Mario Kart and Wild Guns. We played Super Mario Kart this past year and it would be nice to see a different game in its place, however a fresh set of rules could make a good choice 2 years in a row. We certainly do that sometimes in the NES contests. I've never played Wild Guns and it looks like a VERY good game, but the price tag on it keeps me from going out and buying a copy. I know we have plenty of time to save up money and go out and buy a copy, but considering the price, I would likely have to go the emulator route on that game and I don't really care for emulators. However, Wild Guns would certainly make a good contest game.
-------------------------
My NES collection count: 757 games (16 to go for a full set)
Latest Purchase(s): Snow Brothers
"Wait...Bimmy and Jimmy?? How'd they make a mistake like this!? Bimmy isn't even a real name!"
Beware the Bimmy Marsh!
Proud owner of post #2000, #2900, and #3800 in Inner Circle HQ thread