I made a simple skill shot yesterday. Nothing too fancy, I have 3 inserts in the plunger lane that will crawl and if you plunge at the right time you will get its reward. One rewards minor points, one extends your ball save from 10 seconds to 25 and one gives you 3 free hits towards an extraball (24 hits needed total for that one). This morning I fixed a bug where my game would crash if you DIDNT get a high score which is kind of funny to me. I have some balancing issues with scoring on my new bottle mode but that will take some tweaking. Next up is to sort a few minor issues before moving on. I learned that the carousel I need to make for my shop mode can also be used in the attract mode to flip through the different slides, even though it wasnt intended for that. Once the carousel is built for the shop, I have the Ganon mode left. Then its tons and tons of tweaking to get the game balanced. The Ganon mode will be a real logic challenge for me. Im going to design 3 different versions(at first) of the mode in varying difficulties. Depending on your player variables, items earned etc, the mode will start easier or harder based on how you did up until that point. After that Ill try to get it so more than 1 player can play at a time, then Ill add wizard mode stuff. and the game is 'done' at that point(minus art). My artist went ahead and asked for known assets so she can start sketching some stuff up.
95% done, 95% to go!
Edited: 04/10/2019
at 10:53 AM
by SavePointVG