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open source SNES engine

Jul 17, 2012 at 6:53:19 PM
Aaendi (0)

(Andy Koenigs) < Eggplant Wizard >
Posts: 332 - Joined: 05/31/2012
United States
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https://docs.google.com/document/... 

Here is the start of an open source SNES engine.  Anybody can add shit to it, just as long as it works, and isn't sloppy spagetti code.

Jul 17, 2012 at 6:57:41 PM
udisi (88)
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< King Solomon >
Posts: 3270 - Joined: 11/15/2006
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This is pretty awesome. wish I knew a little more about the system to put it to good use. You should do a nerdy nights for snes

Jul 17, 2012 at 7:34:23 PM
GhostNinja (28)
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(Josh B.) < El Ripper >
Posts: 1335 - Joined: 04/11/2011
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Seems like a pretty good idea. Hopefully it'll be put to good use! And I agree with udisi about the nerdy nights, would be amazing!

Jul 17, 2012 at 7:54:13 PM
Aaendi (0)

(Andy Koenigs) < Eggplant Wizard >
Posts: 332 - Joined: 05/31/2012
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I fixed a couple mistakes I made. Boy, the SNES really is picky about the way you set up the CPU and interupts.

Jul 18, 2012 at 12:06:20 AM
Aaendi (0)

(Andy Koenigs) < Eggplant Wizard >
Posts: 332 - Joined: 05/31/2012
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https://docs.google.com/document/...

I also made a list of routines, and what they do in laymen's terms, so you don't have to look through all this ASM code to understand out what these routines do.

This is also open source.

Jul 18, 2012 at 4:20:42 PM
Jemoozu (0)
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(James Morrow) < Tourian Tourist >
Posts: 32 - Joined: 07/12/2010
Washington
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I opened the page in a new tab on my browser and I noticed it was being typed as I was looking at it! o.0

That was freaky!

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