Skip navigation
NintendoAge
Welcome, Guest! Please Login or Join
Loading...

How come there haven't been any SNES homebrew games?

Jun 12, 2012 at 8:34:38 PM
jeffg (418)
avatar
(jeff gerhart) < Lolo Lord >
Posts: 1912 - Joined: 04/15/2007
United States
Profile
Guys so NES homebrews are definately taking off, is the SNES that hard to program for?

Figured someone could do some nice homebrew platformers, nothing horribly elaborate like Pier Solar or anything but some fun platform games?

Do you guys think it will start to take off or not really?

Just curious as to your guy's thoughts as to why we haven't seen anything other than Frog Feast?

Jun 12, 2012 at 8:36:41 PM
VGS_captmorgandrinker (572)
avatar
(My Dick Smells Like Chapstick) < Bonk >
Posts: 17942 - Joined: 08/17/2009
Ohio
Profile
Don't forget 16-bit Xmas 2011.

Jun 12, 2012 at 8:42:02 PM
Max Velocity (38)
avatar
< Kraid Killer >
Posts: 2177 - Joined: 09/26/2010
Nova Scotia
Profile
Probably too difficult and more time consuming? I'm not a home brewer so I'm just guessing here. It would be cool to see more Snes homebrew stuff though.

-------------------------
 

SNES - 660


Jun 12, 2012 at 8:44:56 PM
marvelus10 (46)

( . ) Boobies ( . ) < King Solomon >
Posts: 3282 - Joined: 06/05/2007
British Columbia
Profile
Here you go, follow these instructions and maybe you can make your own. http://www.portabledev.com/wiki/d...

I have no idea how to program but just a quick glance over this and I was thinking I may have a chance.

-------------------------




 

Jun 12, 2012 at 8:48:30 PM
removed04092017 (0)
This user has been banned -- click for more information.
< Bowser >
Posts: 7316 - Joined: 12/04/2010
Other
Profile
Not TOO difficult, just more difficult. I've been looking at it, it's just a whole bigger everything. Video, sound, and not much else honestly. The separate sound processor needing programmed in its own language makes it a huge turn off to me. Others might not want to go from 8 NES vidoe registers to the SNES's 64, that's a huge step too. Plus, emulation is still shaky and while it's known well enough to start programming for, you may encounter some weird bugs.

Jun 12, 2012 at 9:04:38 PM
gwyndion (322)
avatar
(Cookie Monster) < King Solomon >
Posts: 3247 - Joined: 04/01/2011
California
Profile
There are actually a bunch of SNES homebrew titles, they just aren't talked about much. There are very few homebrew games on SNES carts. There were only two official homebrew release titles on SNES cart form which 16-bit XMAS 2011 was one of them.

SNES has a lot of love but NES is easier to program and is more popular. The great news is that there are a TON of english translations and hacks for SNES. I have about 100 SNES repros (all unique and different) just to give you an idea. SNES repros are also much more difficult (and expensive) to make then NES repros.

I hope that helps.

-------------------------

If anyone is LOOKING for certain repro/homebrews, I have a running repro company thread going as well as a lot of extras myself which include Limited Editions as well.  I'm also free to help answer questions and point people in the right direction so never hesitate to ask!  Here is the current list of repro companies.  Please let me know if I need to update it:
http://www.nintendoage.com/forum/...


Jun 12, 2012 at 10:00:09 PM
bunnyboy (81)
avatar
(Funktastic B) < Master Higgins >
Posts: 7704 - Joined: 02/28/2007
California
Profile
People expect homebrew games the level of commercial games, which is much harder to do on SNES. That also explains why there are FAR more Atari homebrews than NES.

Jun 12, 2012 at 10:02:16 PM
Mr.Nintendo (383)
avatar
(el- rocko) < King Solomon >
Posts: 4247 - Joined: 04/11/2010
Alaska
Profile
does atari have more titles because it's just dots chasing dots ?

or other dots on lines, less complex ?

-------------------------

Gameboy Pirates "IS" My Thing


DONATE ALL SMB/DH CARTS TO PMA


DONATE ALL JURASSIC PARK CARTS TO KEVBOT  NOW ! ! ! ! ! ! ! ! ! !
 


Jun 12, 2012 at 10:58:36 PM
Taco! (202)
avatar
< El Ripper >
Posts: 1258 - Joined: 03/09/2011
United States
Profile
Originally posted by: Mr.Nintendo

does atari have more titles because it's just dots chasing dots ?

or other dots on lines, less complex ?

The lines and dots are 2 second jobs, the explosion sound effects on the other hand require over 9000 lines of code. True story.


-------------------------
FO/FS Thread : http://nintendoage.com/forum/mess...
Looking to buy and sell arcade / JAMMA game boards? PM me!
I also sell eproms, eeproms, sram, 74LS/HC and other various parts for repros. Message me for details. 
Looking for arcade machine buyers in Florida and surrounding states. Have games, will travel. 

Jun 12, 2012 at 11:03:05 PM
removed04092017 (0)
This user has been banned -- click for more information.
< Bowser >
Posts: 7316 - Joined: 12/04/2010
Other
Profile
Actually, I've looked at A2600 programming and it is actually very, very difficult. Harder than NES even.

Jun 12, 2012 at 11:15:02 PM
Aaendi (0)

(Andy Koenigs) < Eggplant Wizard >
Posts: 332 - Joined: 05/31/2012
United States
Profile
It doesn't help that 90% of SNES development tools are made exclusively for SMW ROM hacking.

Jun 12, 2012 at 11:36:00 PM
bunnyboy (81)
avatar
(Funktastic B) < Master Higgins >
Posts: 7704 - Joined: 02/28/2007
California
Profile
Originally posted by: 3GenGames

Actually, I've looked at A2600 programming and it is actually very, very difficult. Harder than NES even.
Look up batari basic its actually very, very easy.


Jun 12, 2012 at 11:53:41 PM
Taco! (202)
avatar
< El Ripper >
Posts: 1258 - Joined: 03/09/2011
United States
Profile
Originally posted by: bunnyboy

Originally posted by: 3GenGames

Actually, I've looked at A2600 programming and it is actually very, very difficult. Harder than NES even.
Look up batari basic its actually very, very easy.
 

Any advice for someone looking to get into nes or snes homebrew? I saw the dev wiki link above but I figure you'd be the guy to ask since you know the consoles so well.


-------------------------
FO/FS Thread : http://nintendoage.com/forum/mess...
Looking to buy and sell arcade / JAMMA game boards? PM me!
I also sell eproms, eeproms, sram, 74LS/HC and other various parts for repros. Message me for details. 
Looking for arcade machine buyers in Florida and surrounding states. Have games, will travel. 

Jun 13, 2012 at 12:26:40 AM
bunnyboy (81)
avatar
(Funktastic B) < Master Higgins >
Posts: 7704 - Joined: 02/28/2007
California
Profile
Start with NES. Even if you want to do SNES later you will find more help with the NES, more complete documentation, and better emulators with debuggers. Then much of the NES architecture knowledge can be used for SNES. Start at Week 0 and go until you finish your game: http://www.nintendoage.com/forum/...

Jun 13, 2012 at 12:46:59 AM
Taco! (202)
avatar
< El Ripper >
Posts: 1258 - Joined: 03/09/2011
United States
Profile
Thanks man, I'll check that out.

-------------------------
FO/FS Thread : http://nintendoage.com/forum/mess...
Looking to buy and sell arcade / JAMMA game boards? PM me!
I also sell eproms, eeproms, sram, 74LS/HC and other various parts for repros. Message me for details. 
Looking for arcade machine buyers in Florida and surrounding states. Have games, will travel. 

Jun 13, 2012 at 12:52:18 AM
gutsman004 (126)
avatar
(Guts Man) < Wiz's Mom >
Posts: 10442 - Joined: 02/22/2011
Texas
Profile
Originally posted by: 3GenGames

Actually, I've looked at A2600 programming and it is actually very, very difficult. Harder than NES even.


Well it is pretty difficult to make games THAT crappy and unplayable,but Atari pulled it off. Kudos to them. =P

Jun 13, 2012 at 10:31:05 AM
Shiru (0)

(Shiru Shiru) < Meka Chicken >
Posts: 677 - Joined: 06/08/2011
Russian Federation
Profile
Content quality and quantity requirements are higher than for the NES, the hardware is more complex than NES and Genesis together, tools are underdeveloped or not exists. I doubt it'll ever take off, at lest on the scale of 2600 or NES.


Edited: 06/13/2012 at 10:31 AM by Shiru

Jun 13, 2012 at 11:33:34 AM
udisi (88)
avatar
< King Solomon >
Posts: 3270 - Joined: 11/15/2006
United States
Profile
Well, it wasn't too long ago that homebrew on the NES was non-exsitant. It's really been in the last couple years that we've begun to get bigger more involved NES games.

The snes is a bigger project to code for, but as people learn the system and develop tools for it, I'm sure we'll see a few more.

I think Nes homebrew is still in it's infancy. We're just now getting a decent pool of programmers who can create good games, and we're starting to see some good, more involved homebrews.

Give it some time.

Jun 13, 2012 at 12:12:22 PM
Luigi_Master (29)
avatar
(Kevin McConnell) < Kraid Killer >
Posts: 2043 - Joined: 09/15/2011
United States
Profile
I usually am wrong, but didn't SNES homebrew technically kick of before NES? Like I remember some odd games for the SNES around '94, one of the oldest being a humorously stupid and gross game called "Rape Games".

-------------------------
I got some goodies on eBay.  Wanna see more, read the news, etc?  Check below:

http://nintendoage.com/forum/mess...

Jun 13, 2012 at 1:12:21 PM
dra600n (300)
avatar
(Adym \m/) < Bonk >
Posts: 16989 - Joined: 09/16/2010
Connecticut
Profile
Originally posted by: Luigi_Master

I usually am wrong, but didn't SNES homebrew technically kick of before NES? Like I remember some odd games for the SNES around '94, one of the oldest being a humorously stupid and gross game called "Rape Games".

Those were probably pirates/hacks of already existing games.

-------------------------
Proud owner of post #1800 in Inner Circle HQ thread

Jun 13, 2012 at 3:24:40 PM
Shiru (0)

(Shiru Shiru) < Meka Chicken >
Posts: 677 - Joined: 06/08/2011
Russian Federation
Profile
There was demoscene on the SNES in mid-1990, with cartridge magazines (kinda like diskzines), even. I doubt there was NES homebrew scene at the time, other than pirate developers.


Edited: 06/13/2012 at 03:28 PM by Shiru

Jun 13, 2012 at 4:58:27 PM
DoNotWant (1)

(Ham Sammich) < Eggplant Wizard >
Posts: 441 - Joined: 12/08/2011
Sweden
Profile
Well, you got N-Warp daisakusen.



-------------------------
 

Jun 13, 2012 at 7:11:28 PM
udisi (88)
avatar
< King Solomon >
Posts: 3270 - Joined: 11/15/2006
United States
Profile
Originally posted by: DoNotWant

Well, you got N-Warp daisakusen.




yes, you did, but it wasn't commercially released on cart.

right now only Frog Feast and 16-bit xmas were commercially released.

Jun 13, 2012 at 7:39:32 PM
GradualGames (39)
avatar
(Derek Andrews) < El Ripper >
Posts: 1128 - Joined: 10/09/2009
Pennsylvania
Profile
I'd love to make a SNES homebrew game eventually. However, the sheer complexity of creating graphics and music for it would be dramatically more time consuming than creating an NES title. I would easily give myself 8 to 10 years to complete a decent SNES title, at the pace I'm able to balance homebrew dev with the rest of life. I'm in homebrew for the long haul so if vintage gaming is still a buzzing scene by then I'll probably take the plunge.

-------------------------
Creators of: Nomolos: Storming the CATsle, and The Legends of Owlia.

Jun 13, 2012 at 8:20:13 PM
Shiru (0)

(Shiru Shiru) < Meka Chicken >
Posts: 677 - Joined: 06/08/2011
Russian Federation
Profile
I see only one way to get more SNES homebrews in current situation, which is 'one author - one game', i.e. when one person makes everything, from graphics to code - special design decisions that will reduce amount of content to be produced while (probably) increasing amount of work on the code.

For example, an abstract shooter game where green boxes fights red circles by shooting blue triangles - SNES has advantage over NES that is could allow to have many of these objects on screen, with various visual effects like transparency and zooming circles for large explosion (via the window mask). Or something without scrolling and much limitations on the background graphics, like mentioned N-Warp Daisakusen (just static pictures, no object-background collision even) - Christmas Craze uses that approach as well.

Another idea that will work for very few games is to take stylistic choice of not having real color neither details in the graphics, using silhouettes only. A very good example is the Limbo game, there were few others as well.