Originally posted by: Eatitup86
It is not a debate at all.
Merely pointing out factual differences between the original system and the AVS in the hopes that it can become an even better system that is as close to the true NES experience as possible.
As for your examples though a highly skilled speed runner could easily tell you the difference between those 2 bags and tell that the reaction times required are different.
60.1Hz, 1 frame = 0.0166389s
59.4Hz, 1 frame = 0.0168350s
Let's assume, for instance, that in a game you have 10 frames to react to something.
60.1Hz, 10 frame = 0.166389s
59.4Hz, 10 frame = 0.168350s
Difference in reaction time: if my math is correct, about 0.002s. No one can be aware of that.
Then, if your argument is: "but you do have these 2/1000 of a second bonus", sure you do. But performing a blind test, not knowing if the game is running 60.1Hz or 59.4Hz, I'm ready to bet that no one can tell just playing it, at which of these two possible speeds the game is running. You can guess, and be lucky for once, but statistically, on big numbers of tests, you will have about 50% of correct calls. No matter who you are.
Two extra milliseconds in reaction time is an advantage? Perhaps yes.
It is something that you will detect and be aware of playing? Definitely not.
I don't wish to antagonize, I'm just sharing some opinions based on common sense and experience.
So, just my random two cents on the matter!
Edit: and of course, even extending the planned reaction time to, for instance, 20 frames, and consequentially 4 milliseconds extra running at 59.4Hz, the concept won't change: you can claim to have an advantage at 59.4Hz maybe, but, blindly testing, you won't be able to detect, just playing the game, if you are having such advantage or not.