@Mkiker
You asked for some feedback on some of the games, perhaps I'll chime in occasionally, shining the spotlight on a few.
For now, I'll discuss
Challenger.
It was an early Japanese exclusive by Hudson Soft, which featured uniquely, three totally different types of gameplay: sidescrolling levels, overhead, Zelda-esque levels, and single-screen arcade action levels.
You start off by controlling a knife-throwing adventurer atop a high-speed train.
On top of that, it also has a difficulty slider on the title screen, allowing the game to be enjoyed by players at any level.
Following is a
.
This is a great example from the Famicom early years andone of my favorites, which is why it was the first that I suggested when Bishop approached me.
Following is a bit on the label design:
All M-Tee labels are high resolution, and heavily optimized from their source material (much of which ends up being redrawn or recolored by hand.) They also, unless otherwise noted, use only official artwork. Here, I have taken the illustration from the Famicom Box, and used it with a design inspired by Hudson Soft's stateside releases of the era.
Here are some details to illustrate print quality:
This artwork is a more than adequate resolution, and the final image is crisp and gorgeous when printed.
The logo was modified from the original (the sliced-up look is part of the original logo) and the colors are chosen to coincide with the Famicom box as well as compliment the artwork. Finally, the main character's artwork was modified to more closely coincide with the the in-game graphics. I know I'm not the only one that hates it when official art doesn't match the in-game graphics, and the official art for Challenger has the player as blonde, when he definitely sports dark hair in-game.
If you're thinking about adding this game to your library, you won't regret the purchase.