Hello. Welcome to the next round of Werewolf! This game will be Pokemon themed. Knowledge of Pokemon or previous Werewolf experience is not required. If you're interested in playing, just post in this thread and I'll add you to the list. A few notes about this game:
-If you are unfamiliar with the rules, please see the full rules below.
-The voting rules have changed significantly from the previous games. Be sure to read rules 2 and 3 even if you have played before.
-The game days and nights will end at 11:00 PM NA time.
-Pokemon will be attacked/captured instead of lynched/killed, so it won't feel completely out of place in the Pokemon universe. The basic rules will still be the same.
-The names of some roles have been changed. They may function a bit differently from the previous games, so please read your roles carefully.
-Please don't hesitate to post or PM me any questions you may have.
The Story so far:
A young Pokemon Trainer can be seen battling in a field of tall grass.
"Now, finish him off with Quick Attack!"
WHAM
"Great job! Poke ball, go!"
The Pokemon Trainer threw a poke ball, capturing a new Pokemon.
"Yeah! I caught a Bellsprout!"
The Pokemon Trainer then proceeded to walk around in circles.
"There are so many Pokemon here. I gotta catch 'em all!"
He continued to circle the field, but encountered no new Pokemon.
"Ugh. This is sooo boring. I know there are more Pokemon around here! There's gotta be a faster way to do this. Hmm… I know! Pokemon, go!"
The Pokemon Trainer releases several Pokemon from their poke balls.
"Okay guys, flush out all the wild Pokemon so I don't have to keep walking in circles like an idiot!"
The trainer's Pokemon are now among the wild Pokemon. Which Pokemon are which?
WELCOME TO... WEREWOLF X: Pokemon Again!
Rules:
1.) Object of the Game
-The object of the game "Are You a Werewolf?" is dependent on what side of the game you are playing on. There are two main factions: the Werewolves and the Townspeople. Townspeople win the game when they have eliminated all Werewolves from the game. Whereas, the Werewolves win the game when there is an equal amount or more Werewolves in the Town at the end of a day or night. In some cases, more factions, such as independents are added to the game.
---For the purposes of this game:
----------Werewolves = Trainer's Pokemon
----------Townspeople = Wild Pokemon
2.)Game Day and Nights
2a.)Game Day
-The game day is divided into two cycles, Day and Night.
-Unless otherwise stated by the mod, a Game Day will last 4 real days.
-Each Day, the village will try to choose a player to remove from the game. To do so, a majority of the Active Voting Town must vote them out.
-To be considered part of the Active Voting Town, you must have placed a vote that day and it must be currently active.
-Votes will not be counted until Twilight (after 3 real days have passed).
-If a player receives the required number of votes when Twilight begins, the day will immediately end and that player will be removed from the game.
-Half is not a majority.
----------EXAMPLE: If there are 17 members left in the town and 15 of them have voted, 8 people must vote for the same person to remove them.
----------EXAMPLE 2: If there are 17 members left in the town and 6 of them have voted, 4 people must vote for the same person to remove them.
-The game day can end before Twilight if a Super Majority (60%) of all remaining players vote for the same person
----------EXAMPLE: If there are 17 members left, 11 people must vote for the same person to remove them.
2b.) Game Night
- Unless otherwise stated by the mod, a Game Night will last 48 hours (2 real days) .
-After the Day Update, the game enters the Night. NO ONE may post AT ALL until the mod begins the next Game Day.
---This INCLUDES inactivity posts. Players who will have extended inactivity will PM the mod who will decide a course of action based on the circumstances.
-During the Night those players with roles will PM me their actions.
-At the end of the Night, the Night Update will summarize the pertinent actions, and Day will begin again.
3.) Voting
3a.) At any time, in any post made during the Game Day, you may vote.
3b.) When voting, the word "VOTE" must be capitalized and bolded
---Example:
----------VOTE: Red
3c.) You may unvote at any time, but you must specifically unvote the player you previously voted for before voting for a new one.
3d.) When unvoting the word "UNVOTE" must be capitalized and bolded
---Example:
----------UNVOTE: Red
----------VOTE: KokiriChild
3e.) You do not have to unvote and re-vote in the same post. Be aware that in you unvote without revoting in the same post, you will no longer be a part of the Active Voting Town.
3f.) You may not vote for yourself.
4.) Posting
4a.) Unless specifically stated by the mod, all posting will cease upon reaching the End Day time and date regardless of whether the mod has posted or not.
---Posting after the Day End date and time without mod instruction is grounds for punishment
----------Offense one: Public Warning
----------Offense two: Replacement
---------------If a replacement cannot be made, a modkill will be done instead.
4b.) Unless specifically specified in your role, you MAY NOT speak or communicate with other players about the game (outside the game thread) through ANY MEANS.
---First offense: Replacement/Modkill, ban from next game
4c.) Do NOT edit your posts.
---First Offense: Public Warning
---Second Offense: Replacement/Modkill
4d.) Do NOT double post (with or without the double-post eliminator).
---First Offense: Public Warning
---Second Offense: Replacement/Modkill
4e.) Do NOT verbatim quote anything in your role PM. You may paraphrase, summarize or re-word information you receive, but may not directly quote anything you receive via PM from the mod.
---First Offense: Replacement/Modkill
4f.) As the mod I have the right to immediately punish the First Offense as a Second Offense if I deem the damage great enough.
4g.) If I deem you causing trouble with too many First Offenses, I have right to Replace or Modkill you
4h.) If the situation is deemed severe enough by at least three approved NintendoAge mods, bans from future games, or blacklisting may be applied to a rule-breaker
5.) Modkills
5a.) Modkills during the day end the day early with no capture
5b.) Modkills during the night will be included among those captured during the night
5c.) Anyone who purposely gets themselves modkilled in an attempt to affect the game will be punished
---First Offense: One game Ban
6.) Death (for this game, "death" refers to being KO'd)
6a.) Death is permanent unless otherwise stated by the mod
6b.) You may NOT post in the thread AT ALL while dead unless approved by the mod
---This includes bumping, vote counts, "Game is Frozen" posts
----NO POSTS OF ANY KIND until the game ends
----------First Offense: One game Ban
7.) Inactivity
-If you have not posted at least TWICE between the start and end of the Game Day, you are considered Inactive
---Special Circumstances may be made for Games Days that are unusually short or pre-maturely ended
----------First Offense: Friendly Private Reminder
----------Second Offense Replacement/Modkill
8.) Common Roles
- These will be listed in their most basic type. Any Moderator may make modifications to said roles if they wish. This just gives the basis for what the roles do. Roles may have modifications such as Sanity (Insane Seer, who reads Town as Wolf and Vice Versa), X-Shot (3-Shot Vigilante, who may strike thrice), or Wolf (ability for the Wolf Faction, rather than town).
-Townie (Vanilla Townie, Civilian). No Night Role, must use logic to find the wolves by what they say during the Day.
-Mason. No Night Role. May speak, at times defined by the Moderator, with another specified member of the town outside of the game thread. Usually defined as Town/Town aligned, but can sometimes not be so.
-Neighbor (Acquaintance). No Night Role. May speak, at times defined by the Moderator, with another specified member of the village outside the game thread. No defined Role Alignment pairing.
-Priest (Doctor, Angel). Night Role. May try to save one member of the village from attacks during the Night. Whether this saves them from all attacks or just one is up to the moderator.
-Seer (Cop). Night Role. May investigate one member of the village to learn their alignment.
-Detective (Role Cop). Night Role. May investigate one member of the village to learn their Role Card/Abilities.
-Tracker. Night Role. May follow one member of the village to see what they do.
-Watcher. Night Role. May follow one member of the village to see who targets them.
-Vigilante. Night Role. May remove one member of the village from the game.
-Role Blocker. Night Role. May stop member of the village from using their role. (Does work on the wolves', if they chose the correct wolf).
-Alpha (Godfather). Passive. Investigations of their Alignment return as "Town."
SIGN-UPS
1. Fluffy/Limbofunk
2. Gloves
3.
NESking80 (Psyduck Townie)
4.
alekx (Jigglypuff Townie)
5.
GoldeneyeGamer (Metapod Townie)
6.
ne$_pimp (Alakazam Townie)
7.
fox (Farfetch'd Townie)
8. NESfanatic
9.
wasg13 (Eevee Wolf)
10.
Brock Landers (Scyther Independent)
11. Vectrex280996
12. behemos
13.
dra600n (Snorlax Townie)
14. jmbarnes101
15.
MasterBigCat (Game Shark Independent)
16. Generic (Ditto Townie)
17. Bronty
18. Bert (Eevee Townie)
19. rdools (Diglett Townie)
20. doner24
21. alakhira (Graveler Townie)
BACK-UPS
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