The maps of the five levels. In the end there were too many changes and have nothing to do with the final result.
Initially the street would be walkable, and had to walk to the motorcycle before riding on it.
Scheme on the development of collisions. No doubt what brought the team to the top.
Function loading procedures and more collisions. At first there was a box that we moved across the screen pushing it. This served to perfect the shocks.
A very primitive image (about June 2016) of how the game was initially seen graphically.
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