I would replace "gravitational arch" with the more accurate "parabolic", since the use of "gravitational" would imply that all objects, regardless of mass, experience the same acceleration.
Unfortunately, most games (at least on older systems) that attempt to include parabolic motion don't get the corresponding velocity table shaped correctly and it ends up feeling "off" since intuitively you can tell that it isn't what any level of gravity would actually do.
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