Originally posted by: SmaMan
Originally posted by: MottZilla
Originally posted by: SmaMan
I got mine in on Friday! Been a busy weekend but I'm finally getting around to playing it.
Everything I've thrown at it has worked and looks glorious! ...Except for Donkey Kong Country 2. It works fine in my original SNES console, but every time I stick it in the Super NT, it gives me that message of "This product will not operate when connected to a device which makes unauthorized copies. Please refer to your instruction booklet for further information."
I was having this same issue with DKC3 at first. I gave them both a real good swabbing and got DKC3 to work. But futher cleanings have done nothing for DKC2. Anyone else having this problem? I was using the Jailbreak firmware but rolled it back to the official 4.4 to see if that would fix it, but nothing.
Did you try the DKC2 cartridge on an original system to see if it's working there? The way DKC (1,2,3) detect this is by doing a test to see how much SRAM is available inside the cartridge. If the amount doesn't appear to match the expected amount it will throw you at that screen. This can happen sometimes when the cartridge contacts or connector are making poor contact. However it could also be because of a broken track, solder joint, or bad SRAM chip. One thing you could try is by using the Game Genie feature you could bypass this screen.
Enter the first two codes and if that doesn't work try adding the 3rd which I don't think is needed.
6DA4-5A8B FEC522 80
6D8F-833E FBBE1B 80
E6EE-E7D7 C0FFFC F8
That's for Version 1.1. Version 1.0 might require different codes.
For 1.0 use:
6D8D-833E FBBE0B 80
6DAF-52EB FEC517 80
E6EE-E7D7 C0FFFC F8
You only have to enter the left part of the codes posted. The right side refers to the decoded version of each code. One set of these codes should bypass the screen for you.
As I said above, it works just fine on my original hardware. It even saves and retains said saves just fine. (Though the anti-piracy trigger seems to wipe them out.)
I got the cart open today to give it a good deep cleaning. If that doesn't solve it, I'll check out those codes. I'm aware of how that particular trigger happens, and I've been wondering if a code could get around that SRAM check. (Since you can replicate it with a code as well.)
UPDATE: Cleaning didn't work. So I tried out the codes, and unless I got them wrong, (I might need to try again with the classic font since the default makes it hard to tell B and 8 apart.) they didn't get me past the screen. I tried both sets since I'm not sure what version this is.
And the process for this is to put in the code, then enable it, and then click "Run Cartridge" on the front menu, right?
Originally posted by: themisfit138
DKC 2 looks to be working on 3.1.
Is that the one that shipped with the console? I can't find that version to download on their support site.
UPDATE: I did try rolling back to 4.3, and didn't get any different results.
I've attached some board images in case anybody is curious. Not sure what else to try at this point. This cart just
DOES NOT like the Super NT!
Your cartridge is probably bunk dude.
Did you try updating the firmware to latest version? Both DKC2 and DKC3 games (physical carts) run fine on my Super NT using JB firmware 6.5 (equivalent to official firmware v4.4). Absolutely no popup warnings or other errors.