Originally posted by: Eatitup86
I hate to say it but I also have a hard time believing the difference is as small as what is being mentioned here when you can see it in less than 4 minutes of recording. Here is a link to the exported comparison video on youtube in case anyone missed it:
That video fits the math exactly. At 9:50.25 on the on screen clock the NES Mario starts moving, at 9:51.22 the AVS starts going. 1 sec difference in 590 secs = 0.17%. = 0.03ms/frame.
Originally posted by: Eatitup86
I also think it is more complicated than just saying the Hz are different since when I play or record my NESRGB NES through a FrameMeister's RGB in & HDMI out side by side with an unmodified NES it takes 8 hours to notice any difference at all.
Framemeister uses frame buffers so it might drop/duplicate frames to get the HDMI to 60hz. Someone needs to buy me one for xmas to test stuff like this
Originally posted by: Eatitup86
The NESRGB mod does not interact with the CPU on an NES which leads me to believe the problem may lie in the CPU clock itself and not the PPU but BunnyBoy would know more about those details than any of us.
CPU and PPU speed are directly tied together from the same common clock. Adjusting one without the other will break some games.