Originally posted by: bunnyboy
One problem I see is that you are using the whole screen area? NTSC TVs will chop off the top and bottom, which is pretty important status bars in your game!
I have some UNROM enhancements you might want to use. First is 4x banks of 8KB chr ram instead of 1 bank, so you can do 4 frames of animations by just bankswitching. Having more of the backgrounds moving might help make the game appear more advanced. Assimilate will be using this. Also have self flashing, so you can save games without needing battery+wram. I haven't really done much on this part so I don't have good sample code yet
The resources shown across the top are in the 2nd row ($2020) and the dialog on the bottom starts at $2380. I double checked the NesDoc just now, which says NTSC is 256x224, so I believe I'm in the clear. Confirmation on this is appreciated.
I have not researched hardware at all, but would really like for this to become a physical cartridge at some point. Do the UNROM enhancements add cost to the cartridges? Your hardware expertise is lightning years ahead of mine, but you can always PM me to talk more on this. The bankswitching for animations sounds pretty wild - sounds like the frames of animation are on each bank (in the same tile number location).