Originally posted by: quest4nes
Originally posted by: Gloves
I'd argue that point farming is not lame, and actually more difficult than just running through every level as you've done. It takes a higher level of accuracy by far, especially with the 1 life only rule. Also there's nothing at all that says it's not allowed by any stretch, the only rule being that you can only use each exit once, which makes sense, cuz otherwise I'd have submitted a 999,999,999 score by playing the same level over and over again, then beating the game. It gives us a chance to farm points per level and get a really high score, without the ability to take advantage of any one level in particular in order to avoid the harder levels.
The way you played sounds lame to me - zero thought or strategy put into it. Different strokes, bud!
Oh its lame. Its boring as hell. Resetting enemies and exploiting a game the same thing over and over and over before progressing is stupid imo. Its the same thing about breaking a game like switching the items. Its the exact same thing. Landing on turtles and dinosaurs over and over with a cape isnt hard. Most could do that on here when they were in elementary school. With points as the objective, maximizing them without exploiting the game makes it a better challenge. Carrying shells to destroy common enemies, carrying items with you to the finish line to get the extra power up. Those are strategies. Jumping on turtles and dinos and resetting them over and over getting 1k,2k,4k,8k a piece is not skill. Now when those enemies are there on a normal run and you hit them all and get all those points. thats great. But resetting them is bullcrap and an exploit all in the same as the power up one.
I posted my first attempt soda lake score. On that run I got all exits up until the bridges. Went for soda lake. Shouldnt have. Died knicking the bottom of the kill screen going under the part thats impossible to pass without getting hit if you dont dip below.
With the cape it's easy, certainly; but also slow - do it without a cape to do it faster and maximize score even more. Now do it while minimizing time spent in the air by only doing short jumps. Timing jumps to maximize score output is much harder than simply knowing to always have a shell to use on base enemies for 1k a pop. There's farming points, which is easy, and then there's doing so
quickly and efficiently which takes skill and stamina. I don't find that boring in the slightest, I find it challenging and engaging.
But hey, as I say, different strokes - we're definitely not going to agree on this.