Hi Justin, Hi Retrostage, Hi everyone else I don't quite know yet!
If it weren't for NA, many of us wouldn't have ever met. I hope to be more active here in the future, I'm just fundamentally shy and more of a lurker. No better time for me to hop in than now, lol.
To address your concerns:
Last week we were at GDEX, this week we are at an event called NY Games Conference. Just about over two weeks ago, we were at AVGC. It's been pretty tough doing our full time jobs, keeping up on the KS outreach, and keeping everything else in motion. Over the last two weeks, we have:
- Signed agreements with a publisher for the PS4 port to go with the Switch release
- Signed IP agreements to include two of our favorite sports announcers that came with sponsorship to include them exclusively in the PC version
- Started adding some other features to the beta of the PC version, specifically, based on some community feedback. Mostly with the Twitch & Mixer interactives, but some fun one player content as well.
I wish I could give you all exact and absolute specifics for the IP part, but you'll have to stay tuned for those added features. My hope is that they're all done and settled to be announced before the KS ends, but I'm not the deciding factor on when that happens or not. The highest tier on the kickstarter gets you in the game. We had one enthusiastic backer that was previously involved with the WWE that has moved onto voice acting. The contracts that a lot of these influencers/talent have are pretty restrictive, and not as specific as they could be for how they're represented with a name and likeness, outside of voice acting.
Finally, their counsel have established some clear boundaries and guidelines for us to rock forward with. I've shared some art privately with a few of you that I know, and I invite anyone to personally message me to talk at length about it privately. I just can't publicly announce, and detail, everything just quite yet.
The features that go with these partnerships does require a lot more development time than putting someone in the background or side lines of an arena in the game/audience. They were able to pair it with a sponsor they already work with to add this to the game. If you have a beta key now, have played it, or watched it, you know that there are currently no announcers or color commentary in the game. We have three coming in, all with a different application for various game modes.
Of course, before we ended up stuck in a gray area for how we were able to represent and announce our collaboration, we were incredibly excited to use the kickstarter to promote the news. After all, the kickstarter is what got the conversation started, and the goal of the kickstarter was to fuel further development of the PC version of the game.
To address the three days that KHAN Games has outlined above, two of them are for sponsors paying through KS. The other just happened to be a day where people bundled games after an email blast we sent out.