Originally posted by: BilltownSparty
well my 2 cents would be no intentional respawn enemy killing. I mean if you fall down and have to rekill a foe thats one thing but waiting to kill time and again is lameooooo!
It would be pretty easy to tell if someone was doing this. Like arch said there is a pretty narrow window of points you could get based on what level you ended up on. really a clean run i think is about 280,000 max with no deaths and minimum hits. anyhoo i dont really care im just having fun with this
For these kind of games with a timer, the best solution is usually to allow point pressing cause the game impose a limit. Asking no intentional respawn and things like that creates too much grey area. Also, it is much more challenging to execute a run where you point press and get your way through the game. Skills are involved in being quick in every phase of the game. But I get what you menan, it sounds real boring at first, but if you're good to beat the game without focusing on points, than it gets more interesting to add the point pressing strategy to boost your score.
The other good option when we want to forbid point pressing is to go for a furthest progression and low score rules, but when there's a timer, it is rarely a good option.