Originally posted by: guitarzombie
I tried your strat for level 4 and didnt get any success. The only thing I did different was to clear out room 2 before I entered room 3. But I lost both SGs and was left to do room 7 and 4 and was overwhelmed. Trying those rooms without an SG is almost pointless because the virus is so strong you can clear a corner out and then within seconds everything you did goes awya.
I think using the Green 0 in room 6 is not a good idea, since its so easy and room 4 is so hard, which is where I really had the problem. I think after clearing 1 2 and 3, grab it from room 6, and use it in room 4, on the top, and then go into room 5 and grab that one and use it in room 4 on the bottom.
Good feedback...
- I used to clean Room 2 before Room 3 too in my later round. You can do them either way. I just felt the SG is more needed in Room 3, as its a harder room, so thats why I recommended starting there. If you lose it then Room 2 can be done with SF. For skilled players though its fine to do Room 2 first.
- Yes, keeping the SG throughout is very tough, and its unfortunately needed. When I passed the level I had it. I'm not sure if there's a theoretical strat for keeping it besides skill + luck. If you can think of anything.. I'm just not sure. EDIT: Of course, one tip is if you have the SG and low energy, is to swap it with a CM, then die, get re-newed energy and take the SG back. I use that method often.
- You might be right about not using Green 0 on Room 6, and using it in Room 4 instead. Thats interesting. The logic for me was obviously that it fits the spitter. I have actually never tried the room without doing it. What is good about the strat is that Room 4 is last, so even if you need some extra struggle there's at least no breakouts.
I am not sure. I'd have to try Room 6 without the CM to have an opinion. If you do another test or two without it I'll trust your word for it too though.