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Odd SupaBoy issue!? Has this happen to anyone??

Apr 30, 2013 at 3:27:46 PM
dra600n (300)
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(Adym \m/) < Bonk >
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No, I'm not thinking of Starfox.

I'm almost 99.9999999% positive that the initial release of SMRPG had something different about the SA-1 chip and later releases (the more common release) had revised boards/SA-1 chips, which cause incompatibility with the clone systems. The SA-1 doesn't store any code for SMRPG.

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Apr 30, 2013 at 4:07:24 PM
Tanooki (185)
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Perhaps the v1.0 board against the v1.1. I've read that argument, but I have a 1.0 and it flakes and I bought the game the day it came out back then.

Apr 30, 2013 at 7:22:25 PM
vcube1234 (31)
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I read somewhere that SMRPG doesn't work right on a SupaBoy

Apr 30, 2013 at 7:53:21 PM
Tanooki (185)
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It won't boot, I covered it earlier in the thread. You have to trick the system by swapping cartridges.

Apr 30, 2013 at 7:55:03 PM
dra600n (300)
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I'm willing to bet version 1.0 will work just fine.

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May 2, 2013 at 3:09:57 AM
Piko (51)
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May 2, 2013 at 3:25:49 AM
Guntz (115)
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Originally posted by: dra600n

No, I'm not thinking of Starfox.

I'm almost 99.9999999% positive that the initial release of SMRPG had something different about the SA-1 chip and later releases (the more common release) had revised boards/SA-1 chips, which cause incompatibility with the clone systems. The SA-1 doesn't store any code for SMRPG.

It's the CIC that's different between SMRPG v1.0 and 1.1...

May 2, 2013 at 3:20:11 PM
dra600n (300)
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(Adym \m/) < Bonk >
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Originally posted by: Guntz

Originally posted by: dra600n

No, I'm not thinking of Starfox.

I'm almost 99.9999999% positive that the initial release of SMRPG had something different about the SA-1 chip and later releases (the more common release) had revised boards/SA-1 chips, which cause incompatibility with the clone systems. The SA-1 doesn't store any code for SMRPG.

It's the CIC that's different between SMRPG v1.0 and 1.1...



Bigger link: http://i191.photobucket.com/album...




Top one is my Super Mario RPG PCB. SA 1 chip has a different number on it, so it's a different revision. Whether or not it's a different lockout method inside of the SA 1, it's still a different revision of the chip, which was my point. Also note the different board revisions as well: 1L5B vs 1L3B. Mine works in all clone consoles that I've played (Retro Duo, Retron 3, and FC Twin). 1L3B is the one that has issues.

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May 2, 2013 at 3:38:02 PM
bunnyboy (81)
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The bottom row of numbers is just a date/manufacturing code, not a revision number. The board code (1L3B vs 1L5B) is just how much SRAM it can have. Wasn't able to see any other differences on a quick look:

http://www.snescentral.com/pcbboa...
http://www.snescentral.com/pcbboa...

May 2, 2013 at 3:48:52 PM
dra600n (300)
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Originally posted by: bunnyboy

The bottom row of numbers is just a date/manufacturing code, not a revision number. The board code (1L3B vs 1L5B) is just how much SRAM it can have. Wasn't able to see any other differences on a quick look:

http://www.snescentral.com/pcbboards.php?chip=SHVC-1L3B-11
http://www.snescentral.com/pcbboards.php?chip=SHVC-1L5B-11

Then what do you suppose would be the cause of 1L5B being playable in clones vs 1L3B? I can't imagine that the RAM would have anything to do with it.

ETA: Not trying to say that what you said isn't correct (I didn't know about the date thing), but I've seen a lot of posts saying there was a revision to the SA1 chip. I guess if there was, it doesn't mean Nintendo had to change any numbers.


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Edited: 05/02/2013 at 03:50 PM by dra600n