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Homebrew Brony Blaster! (Top-down level procedural generation complete) 158 individual rooms and a lot of glitches later... (Updated 3/19)

Jan 11, 2017 at 10:27:17 PM
SuperJimtendo (7)
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(Jimbo ) < Lolo Lord >
Posts: 1647 - Joined: 02/16/2016
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As a Brony I'm excited and ready to be blasted

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owner of post 5000 in the age of Aquarius thread
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Jan 11, 2017 at 10:34:20 PM
user (6)

< El Ripper >
Posts: 1462 - Joined: 05/30/2014
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I think that I already said that, but it will not hurt to say it once more.

I admire your talent and (mostly) patience in drawing and (mostly) composing the game backgrounds (I love to draw pixel art and NES tiles, but I guess I would not love so much to compose several backgrounds sections of a scrolling game in different map locations of the story). In every screen shot that you posted, every element is well detailed, makes sense, the composition looks reasonable in terms of item placement, position, and distances between things, the proportions and perspective is always reasonable (especially considering the limits of the NES graphics), the screen looks interesting to look at in pretty much every corner, the colors contrast nicely, the full image on the screen is balanced and not too much filled up, or messy. It looks a nice videogame screen all together.

I suppose that a good chunk of the time you are dedicating to this project goes to laying down the graphics of these screens, so besides coding talent (the game mechanics and game play controls cannot be judged from images and videos, but I think that they will be on the same great level as well), there is also graphics dedication (and time spent) in creating appealing backgrounds screens to look at.

All together, how vast the game will be? Also, may I ask what mapper it will use? How many banks of CHR ROM (or RAM) it needs?

It seems a pretty ambitious, complex, and complete (gameplay wise) game to realize, so big respect for trying such project.

Jan 12, 2017 at 2:23:56 PM
Vectrex28 (130)
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(CD-i Kraid) < Master Higgins >
Posts: 7789 - Joined: 07/28/2012
Switzerland
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Originally posted by: user

I think that I already said that, but it will not hurt to say it once more.

I admire your talent and (mostly) patience in drawing and (mostly) composing the game backgrounds (I love to draw pixel art and NES tiles, but I guess I would not love so much to compose several backgrounds sections of a scrolling game in different map locations of the story). In every screen shot that you posted, every element is well detailed, makes sense, the composition looks reasonable in terms of item placement, position, and distances between things, the proportions and perspective is always reasonable (especially considering the limits of the NES graphics), the screen looks interesting to look at in pretty much every corner, the colors contrast nicely, the full image on the screen is balanced and not too much filled up, or messy. It looks a nice videogame screen all together.

I suppose that a good chunk of the time you are dedicating to this project goes to laying down the graphics of these screens, so besides coding talent (the game mechanics and game play controls cannot be judged from images and videos, but I think that they will be on the same great level as well), there is also graphics dedication (and time spent) in creating appealing backgrounds screens to look at.

All together, how vast the game will be? Also, may I ask what mapper it will use? How many banks of CHR ROM (or RAM) it needs?

It seems a pretty ambitious, complex, and complete (gameplay wise) game to realize, so big respect for trying such project.

So far, the game is at 256K PRG and 128K CHR, but I might be tempted to add a little more PRG if need be since some of the compression methods used by the game are a little dated compared to what I use today. Still, I don't see the need to add PRG in the near future.

As for graphics, since I only have a mac as a laptop, I usually do graphical work when I'm in the train or anything like that since my dev tools are PC only, so a lot of time is definitely spent drawing graphics. Plus it helps to pass the time so I also do it for fun. 

As for the size of the project, I'm definitely trying to make something that plays like what we had on the NES back in the day, especially in my favourite period, 1991-1994

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"Energy Tanks, Missiles, Power Bombs... You want it? It's yours my friend! As long as you have enough credits!"



Edited: 01/12/2017 at 02:24 PM by Vectrex28

Jan 15, 2017 at 2:08:18 PM
Vectrex28 (130)
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(CD-i Kraid) < Master Higgins >
Posts: 7789 - Joined: 07/28/2012
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Bump!

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"Energy Tanks, Missiles, Power Bombs... You want it? It's yours my friend! As long as you have enough credits!"


Jan 16, 2017 at 7:12:27 PM
Vectrex28 (130)
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(CD-i Kraid) < Master Higgins >
Posts: 7789 - Joined: 07/28/2012
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Bump!

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"Energy Tanks, Missiles, Power Bombs... You want it? It's yours my friend! As long as you have enough credits!"


Jan 18, 2017 at 4:03:24 AM
lancuster (0)
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< Eggplant Wizard >
Posts: 227 - Joined: 08/15/2015
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I can't wait when this game is completed. What is the percentage of the game?

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My NES hacks on Romhacking.net
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Jan 18, 2017 at 4:34:10 PM
G-Type (1)
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(Geoff ) < Ridley Wrangler >
Posts: 2739 - Joined: 10/23/2014
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looking good!

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Check out my comic, The Scientists. It's like a "Genius-centric 'Goonies' that can turn thriller at any moment". 

Jan 19, 2017 at 5:21:33 PM
Vectrex28 (130)
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(CD-i Kraid) < Master Higgins >
Posts: 7789 - Joined: 07/28/2012
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Bump! Another update!

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"Energy Tanks, Missiles, Power Bombs... You want it? It's yours my friend! As long as you have enough credits!"


Jan 21, 2017 at 1:44:18 PM
neodolphino (179)
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(Justin ) < Ridley Wrangler >
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Hahaha! That's friggen great! I wanna play me some MLP driving range!  

Jan 21, 2017 at 8:38:29 PM
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MrWunderful (289)
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(Corey ) < Wiz's Mom >
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California
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Looks great man, I cant wait to get a copy

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Jan 24, 2017 at 10:50:31 AM
Vectrex28 (130)
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(CD-i Kraid) < Master Higgins >
Posts: 7789 - Joined: 07/28/2012
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Bump!

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"Energy Tanks, Missiles, Power Bombs... You want it? It's yours my friend! As long as you have enough credits!"


Mar 19, 2017 at 7:02:15 PM
Vectrex28 (130)
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(CD-i Kraid) < Master Higgins >
Posts: 7789 - Joined: 07/28/2012
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Even though REKT is taking most of my time these days, I have big news for Brony Blaster: I just finished what might've been the most tedious task yet - designing 158 individual rooms for use with my procedural generation routine  

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"Energy Tanks, Missiles, Power Bombs... You want it? It's yours my friend! As long as you have enough credits!"