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SNES Proto questions

Feb 16, 2017 at 7:22:47 AM
dra600n (300)
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(Adym \m/) < Bonk >
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Good for you?

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Proud owner of post #1800 in Inner Circle HQ thread

Feb 16, 2017 at 7:31:25 AM
dra600n (300)
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(Adym \m/) < Bonk >
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Also, you don't flash EPROMs, you flash flash memory. Guess you forgot what I learned in 1996  

Just a refresher for you: http://electronics.stackexchange....

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Proud owner of post #1800 in Inner Circle HQ thread

Feb 16, 2017 at 4:41:37 PM
ninjistar (29)
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(Mr E ) < El Ripper >
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Originally posted by: ninjistar

I'm far from an expert on SNES protos (or protos in general), but here goes.

Cart 1 definitely looks like a proto
Cart 2 definitely looks like a proto
Cart 3 looks like a retail cart (SNS-E8-0) on the chip, which when Google'd yields U.N. Squadron (http://snescentral.com/article.php?id=0007)
Cart 4 looks like a Famicom cart with a NES adapter. These are common with games like the US Stack Up (and others, Gyromite being another). According to the bootgod database, SQF-KG, which is printed on the board, is King's Knight.

I'd be really interested to find out what the 2 potential prototype carts really are.

I hope this helps.
I'd like to post further on this. Seeing as how you found these seemingly "typical" carts amongst prototypes, it wouldn't hurt to take a closer look at these.

For the SNES retail game: I think we should compare your board with a known retail board of this game and look for differences.

In regards to the King's Knight Famicom board with the NES adapter; did this cart have any type of label, stickers, or markings on it? 

Does the Famicom King's Knight, when fired up, look like it's a US/English game (is it in English)?  If it is, I think we should investigate further. This could be a gem.



 

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Feb 16, 2017 at 5:12:13 PM
snescentral (0)
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(Evan Gowan) < Eggplant Wizard >
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I often find if a prototype isn't working on the SNES, it is because the cart is pushed into the slot too much. Push it in, then pull it out a slight amount, it often does the trick.

Feb 16, 2017 at 7:55:50 PM
Ichinisan (29)
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< King Solomon >
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Originally posted by: dra600n

Also, you don't flash EPROMs, you flash flash memory. Guess you forgot what I learned in 1996  

Just a refresher for you: http://electronics.stackexchange.com/questions/69234/what-is...


If I recall correctly, typical BIOS chips were EPROMs when "flashing BIOS" became a thing.

Maybe I'm wrong though.


Found this:

http://superuser.com/questions/12...
 

Etymology:



Unlike magnetic media in which a magnetic head is used to flip tiny bits of ferro-magnetic molecules on the disk, in the old days, chips like this would be EPROMs that had a little circular window on the top of the chip, through which specialized equipment would literally flash a beam of ultra-violet light to erase the chip, allowing it be re-programmed (somewhat like how CPUs were manufactured with beams of light baking the transistor masks into the silicon wafers). Think of erasable CDs or DVDs; to erase them, the laser basically “melts” (not technically) the material, then it can be written.



(Note, just like leaving CDs/DVDs in the sun can damage them, leaving an EPROM exposed to the sun could also damage them, so they often had protective stickers covering the flashing window.)



These optically programmed EPROMs were too expensive to manufacture for general use, so EPROMs were often made without the window, thus making them write-once and non-updateable. As a result, they were later replaced with EEPROM (Electronically-Erasable, Programmable Read-Only Memory) chips, making them much easier and cost-effective since they could be updated with the customer’s system itself instead of needing to be sent to a shop to use the special equipment.



That’s where the term flashing comes from, and like most outdated terms, it just kind of stuck.



Edited: 02/16/2017 at 08:12 PM by Ichinisan

Feb 16, 2017 at 10:56:58 PM
damcanadian (18)
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< Crack Trooper >
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Originally posted by: snescentral

I often find if a prototype isn't working on the SNES, it is because the cart is pushed into the slot too much. Push it in, then pull it out a slight amount, it often does the trick.



that was the issue when we were using a snes mini, but all the way in worked for the larger snes, honestly not sure what we did that fixed it, since we tried so much, just glad they both worked.

Mar 4, 2017 at 3:18:47 PM
SpudBug (0)

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I can't post threads but I wanted to ask here if a SNES console with this style logo has ever been found? It seems like an early logo for the us system. I had never seen it before today reading an old Nintendo power magazine.

http://i.imgur.com/hXSVV8x.jpg...
http://i.imgur.com/g9SXfXR.jpg...

Mar 4, 2017 at 4:45:02 PM
CZroe (31)
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(Julian Emmett Turner II) < Bowser >
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Originally posted by: SpudBug

I can't post threads but I wanted to ask here if a SNES console with this style logo has ever been found? It seems like an early logo for the us system. I had never seen it before today reading an old Nintendo power magazine.

http://i.imgur.com/hXSVV8x.jpg
http://i.imgur.com/g9SXfXR.jpg
Yikes! Backwards controller ports!

 

Mar 4, 2017 at 6:44:32 PM
Ichinisan (29)
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< King Solomon >
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I looked at the thread title and clicked to find out about "SNES Porno questions."

Mar 8, 2017 at 12:08:56 AM
kazuo (11)
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(Joe Momma) < Crack Trooper >
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Originally posted by: damcanadian
 
Originally posted by: snescentral

I often find if a prototype isn't working on the SNES, it is because the cart is pushed into the slot too much. Push it in, then pull it out a slight amount, it often does the trick.



that was the issue when we were using a snes mini, but all the way in worked for the larger snes, honestly not sure what we did that fixed it, since we tried so much, just glad they both worked.

Have you tried dumping the ROMs and comparing checksums to retail?

Easiest way to do this is buy a Retrode on ebay, shouldn't cost more than $60 or so. Otherwise, I am sure there are folks on this board who are more than happy to assist with dumping at no charge.

Mar 8, 2017 at 1:59:22 AM
damcanadian (18)
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< Crack Trooper >
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sadely havnt done anything with them since I got them working, there not going anywhere so they have been on the back burner, I do wanna dump them and look for dev menus that I'm told might be on them though