Contra 3 -
Game Complete (475,869)
Love me some Contra 3, even though I think I still prefer the NES entries. The twin-fire technique, while cool-looking, I have yet to find a practical use for. The forced jump/spin delay of it simply puts you in too much danger for it to be worthwhile. Contrary to the first two games, the Spread Gun is actually one of the
worst weapons in this one. Yeah, the spread coverage is nice but the bullets are very weak and the rate of fire leaves you open too often. The Homing Gun is more reliable than Spread here. Fire is almost certainly the best weapon for general stage-clearing, Laser is the best on the top-down stages and the Crush Gun is the best for most bosses.
I've gotten to the point with the game that I can no-death Stages 1-3 most of the time and Stage 4 about half the time. It's mostly falling off the jagged corridors in Stage 5 that gets me or (the worst offenders in this game), getting blockaded by a Twylobite while crossing an exploding bridge. I try to avoid the bridges if at all possible for that reason.
Stage 6 is the real beast and low-scoring that stage is next to impossible. Mobs and projectiles will pile up so quickly at certain points that if you're not clearing the screen, you'll be completely skunked. Not a chance. And the final boss is a real bastard, too.
Update: Reached Stage 6, right before the final boss rush. If you have the Crush Gun, the boss rush itself isn't too hard, except if you get unlucky with Red Falcon's final form.
Update: Game complete! Against the final form of the Red Falcon brain, I found the "eyeball" and "blue legs" forms the easiest to deal with. Keeping the score down was rough, though. It's so counter-intuitive to a hectic run-and-gun like Contra.
Joe & Mac -
149,700
This is one of those games that I've always known about but never owned, rented or even played for more than a few minutes at a time. It's an interesting platformer, a bit sluggish perhaps but ultimately fun. The jumping controls are the only real gripe I have with it. Got as far as Stage 10 for the first time ever. For those who know the game better than I, is there any strategy to avoiding the lightning bolts in that stage or are you just at the mercy of the game? They
seem to strike at the exact same progress points but because they're "baited" that way, I can't seem to avoid getting hit by them. Actually, the entire stage (and it's boss) seem rigged to drain your lives.
Update: Got to the final boss but couldn't finish off his second form. Joe & Mac was really fun once I started to get into it. Certainly a game I'll have to play more often.