I dont think a battery back-up is nessesary for a platformer.
Death count doenst matter for me.
Make the game easier? fuck no please! do a ultra-easy mode instead(the shield idea is solid
)
Never add a slide or move with "down+A",i repeat NEVER ADD A SLIDE!
Dont print manuel this time add a .pdf on retrousb and please dont add invincibility glitch for removing it later.
If you add a missile function in BK2 switch the Select/Start,why? like in Batman(you know what im talking about).
I says,keep the catriges green like the 1st one.
All your new idea are awesome btw! i really hope you keep the High jump in.
Keep the same gameplay and improve your idea,dont try to make it too different from the 1st one,recycle all your idea and make something better like Inafking always do,just dont make vehicules base stage and you have my trust!
Add more secret in the game instead of secret passcode...people spoil everything on the net anyways
Last but not least,make the final boss way harder this time and/or make 2 form.Exemple:In BK1 after you beat the super mech,someone would escape from it and on the empty room below(before the teleport) you fight against him OR have that super mech teleport from Right side to left side forcing to focus on the same pattern in 2 different side would have bieng a pure mind fuck of awesomeness! Maybe i need attention but here what im talking about,i played way to much BK1!
http://www.youtube.com/user/MrBul...Ill keep a eye on this thread and ill be more then happy to beta test you 2nd final boss!
In Sivak we trust! take your time and think about it!
Best regards!
-------------------------
Proud French Canadian!
http://www.youtube.com/user/MrBul...My last game purchased was back in 1997 with the sony playstation...everything goes downhill since this era of gaming...then Battle Kid: Fortress of Peril arrive with a N.E.S. PowerPak...now im living with POWER for the rest of my life! lets not forget those sexy new shmups shall we!?