I haven't done assembly in years, so I'm trying to pick it back up.  I have a game in mind, but I want to get a little further along before I talk about it...
And anyway, I still have a ways to go to feel comfortable with assembly again, I tried switching the way I store background data and write to PPU using 5byte building blocks (4 tiles and pallette entry) and now Im working on fixing an infinite loop issue 
My Gameboy collection 97% complete. My N64 collection 88% complete
My Gamecube collection 99% complete My NES collection 97% complete
 Proud replier of post #1000 in the infamous Joel thread
 Proud replier of post #1000 in the infamous Joel thread  
 
				 Proud replier of post #1000 in the infamous Joel thread
 Proud replier of post #1000 in the infamous Joel thread  
 
				 
 Proud replier of post #1000 in the infamous Joel thread
 Proud replier of post #1000 in the infamous Joel thread  
 
				I think if someone wanted to do a sprite hack, they could replace the boxers in Mike Tysons Punch Out with Strongbad and his friends. 
The cheat could be Little Mac, etc..
Mike Tyson could be Trogdor 
Al
My Gameboy collection 97% complete. My N64 collection 88% complete
My Gamecube collection 99% complete My NES collection 97% complete
 
				 
				 
 They all left-justify as you knock them out?
 They all left-justify as you knock them out?