Originally posted by: Gloves
Originally posted by: Splain
Of course it would be neat to use a higher baseline of using middle/higher difficulties on all games, to keep from getting bad endings and skipping big chunks of game content, but I can think of a couple games I beat last year that I wouldn't have even touched if I knew I had to play on Hard or get the good ending. As we decided last year, we don't need to make it harder on ourselves.
If that's the case, why do we have to play Shadows of the Empire on Medium? It gives the true ending, sure, but by that logic you should require 101% of DK64, among others. Vigilante 8 is another - why not simply beat the game once, rather than with every character? Surely "beat the game" counts as... beating the game?
Both very valid point of views.
But that is the essence of my sentence : "The whole aspect of beating the game can differ from person to person based on their perspective, so we need to draw a clear line (finish) that we call beaten."
It doesn't end with easy ending, normal etc, first endings, extra endings, bad ending, happy ending, true ending.
"Shadows of the Empire" Perfect example, same gameplay, same story, just a little harder for an additional cutscene. Would be more valid of an ending if there was like an extra level after skyhook.
Either difficulty remains Any%, but with the additional criteria Easy / Medium / Hard / Jedi.
Also we have to keep in mind that we aren't all champions in these games. Sure we have those excel in 1 way above the rest, but for the mayority it is simply playing to have fun and beat it in the process.
Shadows of the Empire on Medium isn't impossible for those that never played the game before. But who's judging when it is or not?
That's why we need to draw a line or go in detail for every game if we want to be happy about the players achievements and have actually people giving it a try.
Before we go into the depths of each and one of them. Here is another example. Some games are done on easy giving credits and the text "The End" on screen. If that doesn't count, what is?
On that same note, there are games that never say "The end" or any equivilent on any setting/ending.
*Mario 64 - 0 star is an ending* Just not the intentional way, but since you don't ask the player to record the gameplay. We just have to accept *by any ingame means possible*
We can't judge a 70 star run by telling you did the 70 most easiest stars > invalid... If a person knows the game so well that he/she literally hugs walls for 5 minutes to get the damn Damsel, so be it.
That is the way the game is made... with its flaws.
HOWEVER....
Since we finished this list once (2018) on any% as we desire. I would like to propose a new "beat the game" standard.
Play the game with the default setting. Meaning if the difficult setting on newgame starts on Normal/Medium. That will be the way you have to beat it. So no more toning down games. Challenging, yet doable and fair.
This include all standard settings (except sound).
For Tetrisphere I suggest to play - get credits at least once for every game mode. In 2018 we did any Any% (meaning any form of an ending), but if we want to "beat the game" (as we state in our topic challenge) I do have to say that includes every modes... as in Any% Tetrisphere... not just 1 mode like Rescue or Puzzle (as I would have done it). So you can actually say you have beaten the game. This way we make our N64 list for 2019 slightly more challenging but within all fairness of enjoying the game for first timers.
A game similar to Tetrisphere will be threated the same way obviously.
Please feedback on my idea.
I will try to check my games on a rainy weekend and start writing down all "beat the game" criteria for all the games.
Perhaps one year we will do a list for 100%... *kappa*