Originally posted by: RawSteelUT
Originally posted by: mattbep
They talk about abandoning the project and releasing a sub-par product, but they're not really involved at all in that. So they can't do anything other than revoke the naming rights, correct? Seems like they'll just re-brand this abomination again and continue trying to pry money from people.
Would be enough for them, I imagine. It's a holding company, all they have is brands. Can't do much if those brands are shat on by charlatans.
It amazes me, really. they could have made a fully faithful SNES component clone (none of this "on a chip" shit) with HDMI output, and that would have been enough. The SNES has a good cottage industry of homebrew and hacks on carts now. All they'd have to do is make sure it works with reproduction boards from tototek and the like, and that would have been more than enough. That would have been a successful indiegogo, I imagine, and it's not unfeasible now that the patents are long expired.
But no, gotta promise the world in an outright scam...
I agree a snes clone would be cool, but TBH, I don't think Mike's original goal of bringing cartridge gaming back could be achieved with a clone of an existing system. By definition, all clones are not new systems and any new games for them would have to compete with existing games. Homebrew developers already have this problem---that is why it is a niche market that is sustained by nostalgia.
Mike needs to create a new system for which 100% original games would have to be developed. I agree with many others it is not feasible to get developers on board FOR LAUNCH. That's why I think a different approach would be required. Create a system for hobbyists which is "retro" insofar as it supports primarily 2D games (though 3D a la DOOM and such should be possible in software), works with modern HD Tvs, and is really, really easy to program---with just a simple SDK that consists of a C compiler and maybe a simple media library like SDL or what not. Kickstart this product----market it well, and then promote game jams around the product. Make it so popular that eventually you get really talented folks building original games for it. THEN...you get consumers.
I sincerely hope somebody tries this eventually---it would be really neat to see what happens.