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Garbage COLECO Chameleon Feel like I've seen this before somewhere.

Feb 16, 2016 at 12:58:41 PM
arch_8ngel (68)
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(Nathan ?) < Mario >
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Originally posted by: DarkKobold
 
 

Given how he is banned from here and elsewhere for his shady activity, I'll believe the latter.

 

To be fair as possible to Piko, I had the impression he was banned here for getting into some public and persistent vocal disagreements with some other members that finally tread into territory where the mods needed to put a stop to things.

I don't think his business activity was directly related to his banning, though I could be wrong.
 

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Feb 16, 2016 at 1:55:07 PM
Mega Mario Man (63)
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Originally posted by: arch_8ngel
 
Originally posted by: DarkKobold
 
 

Given how he is banned from here and elsewhere for his shady activity, I'll believe the latter.

 

To be fair as possible to Piko, I had the impression he was banned here for getting into some public and persistent vocal disagreements with some other members that finally tread into territory where the mods needed to put a stop to things.

I don't think his business activity was directly related to his banning, though I could be wrong.
 
Piko --------------------------------------- (May 2015) Multiple Offender. Inflating customs value on a replacement box,selling pre-orders when told specifically that isn't allowed, and soliciting donations. Final straw was attempting to backdoor MrMark out of a proto on eBay. The seller reached out to MrMark to inform him someone was trying to backdoor him. 


http://nintendoage.com/forum/mess...

 

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Feb 16, 2016 at 2:38:14 PM
arch_8ngel (68)
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(Nathan ?) < Mario >
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Originally posted by: Mega Mario Man
 
Originally posted by: arch_8ngel
 
Originally posted by: DarkKobold
 
 

Given how he is banned from here and elsewhere for his shady activity, I'll believe the latter.

 

To be fair as possible to Piko, I had the impression he was banned here for getting into some public and persistent vocal disagreements with some other members that finally tread into territory where the mods needed to put a stop to things.

I don't think his business activity was directly related to his banning, though I could be wrong.
 
Piko --------------------------------------- (May 2015) Multiple Offender. Inflating customs value on a replacement box,selling pre-orders when told specifically that isn't allowed, and soliciting donations. Final straw was attempting to backdoor MrMark out of a proto on eBay. The seller reached out to MrMark to inform him someone was trying to backdoor him. 


http://nintendoage.com/forum/messageview.cfm?catid=6&thr...

 
Good to know.

 

-------------------------
 

Feb 19, 2016 at 3:46:24 AM
WashYourFace (4)
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I've been busy but I came back to NA just to laugh at this.
Too funny.
Even funnier (or sadder?) are the few people in denial over what's going on here.
Crazy real-life popcorn dramas always entertain me.

-------------------------
Now playing:
• Ni no Kuni
Listening to:
• "Second Hand News" -Fleetwood Mac

I am one of the elite in game playing circles... a "Nintendo Lemming Master"

Feb 20, 2016 at 9:31:27 PM
bunnyboy (81)
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http://bit.ly/1Rf1BvH... Hilarious guy on AtariAge is doing a crazy accurate replica of the Coleco Scameleon proto from the toy fair!

Feb 21, 2016 at 3:51:47 AM
dannyplante (60)
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Originally posted by: bunnyboy

http://bit.ly/1Rf1BvH Hilarious guy on AtariAge is doing a crazy accurate replica of the Coleco Scameleon proto from the toy fair!


he got the prototype


Feb 21, 2016 at 6:51:37 AM
WashYourFace (4)
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Originally posted by: bunnyboy

http://bit.ly/1Rf1BvH Hilarious guy on AtariAge is doing a crazy accurate replica of the Coleco Scameleon proto from the toy fair!

That's great work.
That thing might end up being more valuable than the Nintendo Playstation - a Super Jaguar Nintendo Entertainment System.
Although now there are 2 that exist
 

-------------------------
Now playing:
• Ni no Kuni
Listening to:
• "Second Hand News" -Fleetwood Mac

I am one of the elite in game playing circles... a "Nintendo Lemming Master"


Edited: 02/21/2016 at 06:52 AM by WashYourFace

Feb 21, 2016 at 9:55:51 AM
GradualGames (39)
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I'm gonna harp on this until mike kennedy or somebody with a shred of competance sees it. MAKE A NEW RETRO SYSTEM LIKE THE UZEBOX: http://belogic.com/uzebox/...

AND MAKE IT BETTER!!!!!!!!!!!! I WOULD BACK IT! AND I MIGHT EVEN MAKE A GAME FOR IT!!!!!! *wipes brow* Seriously though. If somebody made a box like this powerful enough, that was incredibly easy to program, that didn't have a big ecosystem like most modern systems...I really think you could build a BIG hobbyist community for it. And that very well could turn into major indie titles. Problem is it'd take time to get "big." Maybe it wouldn't ever get "big." But it wouldn't have all the problems that they are currently facing. Trying to emulate existing old consoles, in hardware, is the biggest mistake they are making because it is NOT easy to develop games for these old consoles. Folks like me DO because the nostalgia runs high enough. But---if you make a "new retro" system that is its OWN machine that you'd have to make games from the ground up for---that is a PLEASURE TO PROGRAM, programmers will line up to use it. I'm absolutely certain this would be the case, if the right product were developed. It just wouldn't be this pie in the sky dream they are shooting for. It'd be a niche, hobbyist community.

I dunno maybe that's a pipe dream too. Why develop for some obscure, new system that has no support, no exclusivity, no software etc. when you can just make a retro style game for EVERY DEVICE THAT PEOPLE ALREADY OWN IN THEIR HOUSE.

I think it's time to face it: The world does not want a new retro console. Not very much of one anyway.

*edit* On the other hand what about the huge popularity of the raspberry pi amongst hobbyists. Maybe they could create the "raspberry pi of retro game development." And it would become popular in game jams, makerspaces, and the like. And---could slowly build enough support that eventually you see new, excellent and exclusive titles built for the system. Except for the problem that indie devs will want to use cross platform development kits like unity, which can't really a part of a "new retro" console without just being yet another android system or what not.

Damn...what a problematic idea. Well, it'll be interesting to see it play out anyway.

-------------------------
Creators of: Nomolos: Storming the CATsle, and The Legends of Owlia.


Edited: 02/21/2016 at 07:11 PM by GradualGames

Feb 21, 2016 at 7:14:01 PM
GradualGames (39)
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(Derek Andrews) < El Ripper >
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There's even a post on the Uzebox forums talking about exactly what the coleco chameleon/retrovgs guys want to do (from back in2008!!!). I really think this sentiment is out there amongst hobbyist programmers. It just has to be nurtured somehow. And somebody would have to take this idea and run with it. Part of me really wishes this group would do something like this. It just seems so much more realistic than "bringing back cartridge based gaming" en masse. If it's good enough like I'm saying, it could grow over time. Retro homebrew itself is growing, but...you are now getting lots of folks wanting to code in C which..has...mixed results in actual practice on old consoles.  This sort of thing could bridge the gap.

http://uzebox.org/forums/viewtopi...

-------------------------
Creators of: Nomolos: Storming the CATsle, and The Legends of Owlia.


Edited: 02/21/2016 at 07:16 PM by GradualGames

Feb 22, 2016 at 1:58:29 AM
Final Theory (2)

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This story just keeps on getting better and better. Now at the toy fair they just put in a board from the snes jr. and put it inside their jaguar shell and then called it a new system. I don't even believe it. Can this really be happening? Can you really do this in real life? They aren't just doing this to make us laugh are they?

This is the stupidest thing I've even ever seen. So stupid that it is making me laugh uncontrollably. LMFAO!

Feb 22, 2016 at 9:09:02 AM
GradualGames (39)
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Maybe the Coleco Chameleon guys should reach out to Nurve Networks and have them help design the hardware. They even have a console called a "chameleon" already!! See link: http://www.xgamestation.com/view_...



    Andre LaMothe (the dude who created xgamestation and this site linked here) is even inviting people who want to develop a new product, including a new video game console. Mike Kennedy should really reach out to him. This seems like the perfect match, as this guy built his whole business around helping people design new video game consoles.

To quote the above video: "One of the most exciting things about ic0nstrux.com is we're helping indie hardware developers develop their products."

So..if Mike and his team fall flat on their faces again, maybe third time's a charm (though, how do you repair your reputation after ruining it once, and then multiplying it 100x by faking a prototype??? I mean, I'd be willing to forgive him if he just owned up to it and could prove he's consulting with engineers who really know what they are doing, and have a REAL prototype). I know this is the first place I'd go if I tried to do a kickstarter around a new retro console!!!

-------------------------
Creators of: Nomolos: Storming the CATsle, and The Legends of Owlia.


Edited: 02/22/2016 at 09:39 AM by GradualGames

Feb 22, 2016 at 11:42:17 AM
Vectrex28 (130)
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(CD-i Kraid) < Master Higgins >
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Originally posted by: WashYourFace
 
Originally posted by: bunnyboy

http://bit.ly/1Rf1BvH Hilarious guy on AtariAge is doing a crazy accurate replica of the Coleco Scameleon proto from the toy fair!

That's great work.
That thing might end up being more valuable than the Nintendo Playstation - a Super Jaguar Nintendo Entertainment System.
Although now there are 2 that exist
 

Don't mention it! Now resellers will hoard SJNESes and there are even going to be... *gasp* ...counterfeit ones! James and Mike might even do a VIDEO on it! Have you thought about the consequences?

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"Energy Tanks, Missiles, Power Bombs... You want it? It's yours my friend! As long as you have enough credits!"


Feb 23, 2016 at 8:05:53 AM
MuNKeY (151)
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Originally posted by: GradualGames

Maybe the Coleco Chameleon guys should reach out to Nurve Networks and have them help design the hardware. They even have a console called a "chameleon" already!! See link: http://www.xgamestation.com/view_product.php?id=52

 
allowfullscreen="" frameborder="0" height="280" src="https://www.youtube.com/embed/hYZ..." width="500">>

    Andre LaMothe (the dude who created xgamestation and this site linked here) is even inviting people who want to develop a new product, including a new video game console. Mike Kennedy should really reach out to him. This seems like the perfect match, as this guy built his whole business around helping people design new video game consoles.

To quote the above video: "One of the most exciting things about ic0nstrux.com is we're helping indie hardware developers develop their products."

So..if Mike and his team fall flat on their faces again, maybe third time's a charm (though, how do you repair your reputation after ruining it once, and then multiplying it 100x by faking a prototype??? I mean, I'd be willing to forgive him if he just owned up to it and could prove he's consulting with engineers who really know what they are doing, and have a REAL prototype). I know this is the first place I'd go if I tried to do a kickstarter around a new retro console!!!


Is it me, or in that pic of the vid in the upper left sorta looks like a severed LEGO head of King Diamond?

-------------------------


 

Feb 24, 2016 at 10:12:20 PM
Final Theory (2)

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I said on their facebook that it looked like an snes inside a jag shell and now they banned me from making comments on their facebook. They should just admit their mistake.

Feb 25, 2016 at 1:13:14 AM
fatalfuryspecial (31)
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this whole thing has been a complete shitshow from beginning to end and i am loving watching and laughing my ass off at every dumbass move they make. i hope they never give up.

Feb 25, 2016 at 1:31:39 AM
bunnyboy (81)
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(Funktastic B) < Master Higgins >
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Originally posted by: GradualGames

Retro homebrew itself is growing, but...you are now getting lots of folks wanting to code in C which..has...mixed results in actual practice on old consoles. 
Maybe a year ago now I was talking to their hardware guys (team #2 of 4 I think) and suggested they use clone GBA hardware.  That would get a prebuilt library of games and a community with some nice C based dev tools.  Throw some money into consolidating tools, and maybe an FPGA just to translate LCD signals to HDMI, and it could be a good system.  Still could work, but that was around the time Mike decided it must run 4GB Unity games in 3d too.

Of course I think lots could be done in the NES side if some people put money into dev tools.  C compiler could be lots better, or something like BASIC, libraries of prebuilt code, graphics/music creation, etc etc etc.  Much of it is still out of reach even for those people who know C.

Feb 25, 2016 at 9:41:56 AM
GradualGames (39)
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Originally posted by: bunnyboy
 
Originally posted by: GradualGames

Retro homebrew itself is growing, but...you are now getting lots of folks wanting to code in C which..has...mixed results in actual practice on old consoles. 
Maybe a year ago now I was talking to their hardware guys (team #2 of 4 I think) and suggested they use clone GBA hardware.  That would get a prebuilt library of games and a community with some nice C based dev tools.  Throw some money into consolidating tools, and maybe an FPGA just to translate LCD signals to HDMI, and it could be a good system.  Still could work, but that was around the time Mike decided it must run 4GB Unity games in 3d too.

Of course I think lots could be done in the NES side if some people put money into dev tools.  C compiler could be lots better, or something like BASIC, libraries of prebuilt code, graphics/music creation, etc etc etc.  Much of it is still out of reach even for those people who know C.

I am skeptical that tools for the NES could be improved such that it starts bringing in a much larger group of people. I suppose one could make it possible for more people to do "legal rom hacks" as it were, basically making games that essentially play nearly identical to one another but with the same engine. There are already efforts underway to do this, I suppose. But I think what's really valuable to game developers and players is to have something truly unique. To do that on the NES, can be quite difficult...you have to wrestle with the system every turn you take---and in ways that don't have much to do with the precise language or toolset you're employing. Every time you take a step forward, you have to take a step back somewhere in the form of a trade-off. It's extremely tough. I don't anticipate any toolset will ever be created that actually makes this process easier (except like I said, to enable "legal rom hacks" perhaps).

I'm not impressed with what I've seen from C adherants in the community, especially after trying it myself (note: I do not mean to say I am not impressed by the games that these folks have made, some are very good. I mean "not impressed" as in, I don't see it helping me personally) I believe it actually makes NES development *more difficult.* Now instead of just wrestling with the hardware, you have to wrestle with a language which is ill-suited for the system. Shiru published a list of things you should do with your C code to get acceptable performance, for example. Follow all these and you are not really coding in C but bastardized C. You have to deal with compiler bugs, too, sometimes. Perhaps code is marginally more readable, but it's going to be hugely bloated, and slow. I toyed with it for a while and quickly abandoned it because of how unebelievably awful it was, performance wise. At the end, I felt well written 6502 was much more manageable than C. So, I'm quite doubtful this situation can be improved much. The system is too constrained and too slow for a high level language to produce enough benefit to be worth the effort. Some folks appear to be masochistic enough to continue to pursue it, however!

To really make retro game development accessible, via a higher level language, fewer hardware constraints, etc...I agree, they'd have to clone something similar to the GBA...glad to hear I'm not the first person who has been trying to talk sense into them.

I really think a "new retro console" is a viable product but it would have to create a market for itself gradually. The first audience for such a system would be hobbyists who want to program it---no games (besides a few demos) would need to be available directly at release. From there, it would be up to the newly created community surrounding the system to get creative with it and make games that are good enough that casual game players would want to buy one just to play the games that are available. I think this process could take some years, but...I think it has potential if marketed correctly. I go back to the "raspberry pi of retro game development." Not all hobbyists are hardware hobbyists. I'm definitely not. I'd much prefer a machine that's already in a case that already is set up for playing games and has a nice SDK for development.  I go back to the fact that there are TONS of indie devs out there who can't make it on steam...or their games are free or on humble bundle. I bet a large number of those folks would love such a system.

If somebody made something like this, I'd definitely back it and get a system to mess around with, in the hopes that a community would form and I'd have a way to share my creations eventually. Of course even this is problematic. As a homebrew developer for existing consoles there's no hurdle of "needing to create a community where there was none before" and "needing the community to get so large, and make so many good games that gamers want to actually purchase the system."

While I'm fond of this idea, even if someone pursued this more realistic path I fear at the end would be nothing more than a "better uzebox" as I said above---with a tiny community and not that many gamers willing to purchase new games.

I'm probably taking for granted how much nostalgic capital enables me to even share my games with others. If I made Nomolos for steam or any other modern platform, it would have been completely ignored and forgotten almost immediately. Create a new system and suddenly the demands would be much higher: What are you going to show me that would make me want to buy this system? What's new about it? What's new about the games? Why shouldn't I just get a refurbished SNES or NES? ...*edit* The only thing I could think is, if someone did make the "raspberry pi of retro game development," it'd need to be about 35$. Then, I think this plan could work....

I keep trying to think positively about this idea, as one last ditch mental effort to give the Coleco Chameleon folks the benefit of the doubt (which they are making extremely difficult with their apparently deceitful shenanigans), but...I really think the very premise of a new retro system is flawed and not likely to take off. Probably beating all these things to death at this point! (driven by my wish to code games for pmode DOS again....haha. Which I suppose I could do with dosbox, but that's lame. I want my stuff to run legit on real hardware!)

-------------------------
Creators of: Nomolos: Storming the CATsle, and The Legends of Owlia.


Edited: 02/25/2016 at 10:01 AM by GradualGames

Feb 25, 2016 at 11:12:40 AM
Mega Mario Man (63)
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(Tim ) < Ridley Wrangler >
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Originally posted by: bunnyboy
 
Originally posted by: GradualGames

Retro homebrew itself is growing, but...you are now getting lots of folks wanting to code in C which..has...mixed results in actual practice on old consoles. 
Maybe a year ago now I was talking to their hardware guys (team #2 of 4 I think) and suggested they use clone GBA hardware.  That would get a prebuilt library of games and a community with some nice C based dev tools.  Throw some money into consolidating tools, and maybe an FPGA just to translate LCD signals to HDMI, and it could be a good system.  Still could work, but that was around the time Mike decided it must run 4GB Unity games in 3d too.

Of course I think lots could be done in the NES side if some people put money into dev tools.  C compiler could be lots better, or something like BASIC, libraries of prebuilt code, graphics/music creation, etc etc etc.  Much of it is still out of reach even for those people who know C.

I just want a tool that exports the attribute code and pal code to ASM so I don't have to figure it out by hand every times I make a change on my screen... They rest of the tools, I'm happy with. Unfortunately, I'm not well versed in much outside of ASM 6502 so I can't write tools for myself as many other can. Took C++ for 3 terms in college, Java, COBOL, and a couple others as well, then went into server and network administration. Unfortunately, most of my coding knowledge is lost now.
 

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Feb 25, 2016 at 11:15:17 AM
GradualGames (39)
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I think shiru's screen tool does what you're asking, doesn't it? I also have some tools I've written for myself which I've shared privately in the past. I can't release them publicly though, they're kinda "specialized" and probably not that intuitive, but...they get the job done. I'd be happy to share 'em if you like.

-------------------------
Creators of: Nomolos: Storming the CATsle, and The Legends of Owlia.


Edited: 02/25/2016 at 11:15 AM by GradualGames

Feb 25, 2016 at 12:58:25 PM
bunnyboy (81)
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(Funktastic B) < Master Higgins >
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Originally posted by: GradualGames

I'm not impressed with what I've seen from C adherants in the community, especially after trying it myself. Shiru published a list of things you should do with your C code to get acceptable performance, for example. Follow all these and you are not really coding in C but bastardized C. You have to deal with compiler bugs, too, sometimes. 
Thats where you would need money to pay programmers to do a better optimizing compiler, and libraries of prebuilt code.  If you had stdio/etc full of routines it would help lots.  When I write in C I don't need to know anything about how printf works, just that it does.  Compiler writers can do amazing magic too    

 
Originally posted by: GradualGames

I go back to the "raspberry pi of retro game development." Not all hobbyists are hardware hobbyists. ... The only thing I could think is, if someone did make the "raspberry pi of retro game development," it'd need to be about 35$.
That was also something we talked about, but after Mike dropped him.  He was building protos around emulators on beaglebone black, and we were talking about how much a company would need to invest in software instead of hardware if it used a prebuilt board instead of custom.  If you make the case (or use Jaguar) then use rpi or other cheap prebuilt board, the investment would be in the tools and exclusive games instead.  Still needs lots of cash unless you find programmers to work for free.

Feb 25, 2016 at 1:47:00 PM
GradualGames (39)
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(Derek Andrews) < El Ripper >
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Originally posted by: bunnyboy
 
 If you make the case (or use Jaguar) then use rpi or other cheap prebuilt board, the investment would be in the tools and exclusive games instead.  Still needs lots of cash unless you find programmers to work for free.

This is where I think a more strategic, gradual approach could work. Someone should kickstart the "retro game dev rpi" for hobbyists at first---no exclusive games. The intent would be that if enough hobbyists are into it, a community would arise out of it. If the system is powerful enough, easy enough to program for....and you've got game jams and such around this device---you bet some really motivated indie devs would start building great games for it. If this grows beyond the "hobbyist community phase," then you could start to sell the system along with the games to consumers. If it doesn't grow beyond it, then at least you made a fun hobbyist device for hobbyists...I guess that's essentially what the fate of the Ouya was... I know some folks call the Coleco Chameleon the "cartridge based Ouya," (Pat the nes punk I think said this on his podcast)

Of course, this basically violates the premise that Mike Kennedy set out to achieve which is to just bring cartridge gaming back en masse all at once...which we all know is not going to happen. Zero marginal cost of modern indie game dev being the most difficult economic hurdle to overcome.

*SWITCHING GEARS TO DIFFERENT IDEA IN THE INTEREST OF CONSIDERING WHAT IS ACTUALLY POSSIBLE*

Indie games on physical media DOES exist however. Indie box anyone? https://www.theindiebox.com/...

Maybe what you do is, you build a tiny windows 10 box like this one: http://www.infocus.com/kangaroo...

Change the shell, put a usb port on the top, then you can plug indie box "cartridges" (really usb sticks with the game preloaded) into the system. Come up with a way to auto boot the games. Bam, you've got cartridge gaming back, and somebody already did the work of putting the games on cartridges. *edit* For me, personally, this would only feel nostalgic as a game player. As a developer, I'd still be using modern development tools, and may require updates and such---violating more premises Mike set at the outset. Just thinking out loud for what may actually be possible in this day and age...!

-------------------------
Creators of: Nomolos: Storming the CATsle, and The Legends of Owlia.


Edited: 02/25/2016 at 02:00 PM by GradualGames

Feb 25, 2016 at 10:29:36 PM
CMR (4)
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< El Ripper >
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Originally posted by: bunnyboy
 
Originally posted by: GradualGames

I'm not impressed with what I've seen from C adherants in the community, especially after trying it myself. Shiru published a list of things you should do with your C code to get acceptable performance, for example. Follow all these and you are not really coding in C but bastardized C. You have to deal with compiler bugs, too, sometimes. 
Thats where you would need money to pay programmers to do a better optimizing compiler, and libraries of prebuilt code.  If you had stdio/etc full of routines it would help lots.  When I write in C I don't need to know anything about how printf works, just that it does.  Compiler writers can do amazing magic too    

 
Originally posted by: GradualGames

I go back to the "raspberry pi of retro game development." Not all hobbyists are hardware hobbyists. ... The only thing I could think is, if someone did make the "raspberry pi of retro game development," it'd need to be about 35$.
That was also something we talked about, but after Mike dropped him.  He was building protos around emulators on beaglebone black, and we were talking about how much a company would need to invest in software instead of hardware if it used a prebuilt board instead of custom.  If you make the case (or use Jaguar) then use rpi or other cheap prebuilt board, the investment would be in the tools and exclusive games instead.  Still needs lots of cash unless you find programmers to work for free.

That is what I was thinking as well.  It could also get them those Unity and Gamemaker games they want so bad.  They could have even done something like the new C64's and stuffed a small gaming PC into those shells.  I still don't understand his obsession with FPGAs.  I used to think all that was John Carlson, but Mike is still on that course even after throwing him under the bus.
 

Feb 25, 2016 at 10:38:55 PM
bunnyboy (81)
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(Funktastic B) < Master Higgins >
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The possibility of an amazing system using FPGAs is there, but I think they only make sense when you are dealing with original hardware like the AVS does. If you are building your own system from the ground up then ARM/PIC/AVR all the way. If you are playing ROMs instead of carts, emulators will be better and the underlying hardware is almost completely insignificant. He isn't a tech guy so he probably sees FPGA as the ultimate buzz word because it could be anything.

Feb 26, 2016 at 1:01:41 PM
GradualGames (39)
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Anybody find any status update on the coleco chameleon kickstarter? Guess it hasn't gone live yet? I'm really curious to see what they unevil. ER...unveil. That was a legit typo, but wow, how appropriate.

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Creators of: Nomolos: Storming the CATsle, and The Legends of Owlia.

Feb 26, 2016 at 1:03:58 PM
SwiftFrost (200)
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< King Solomon >
Posts: 3311 - Joined: 09/30/2011
United States
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I am also eagerly awaiting to see what crock they post on KS today.

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