Originally posted by: SegF4ult
Originally posted by: Aaendi
It actually takes more effort to program a game the way Capcom and Konami did, than to program a game the efficient way the creators of BioMetal did, not the other way around like most people would expect.
You're saying that it takes more effort to get a game to run sub-par than it is to do it right?
I'm amazed and intrigued. Could you share a bit more of your knowledge on these things?
I think most people didn't use the program bank register and the data bank register in the 65c816 CPU, which would slow things down.
And as Aaendi already said, Konami used 32-bit arithmetic with 16 bit registers, when 16 bit would have been just fine in most, if not all cases.
Also, if you do things in a slow way, it will be harder to get a lot of moving stuff on screen, in some cases impossible.