Hey guys, just an update. Everything is nearing completion!! Who would have thought putting a 128 KB game back onto a 97 KB game would be so flippin difficult!
Damn even the dang title screen was hard! I took some advice and did find out how to move stuff down a byte (all I had to do was hit a button DX< ) so I can properly view it without all the back and forth stuff I've been doing. Makes it a whole lot easier.... even though this stuff is still pretty difficult. Didn't know how to use the import function correctly, so
I DREW ROGER BY HAND :
Completed:
*All character's animations completed. :3 Kinda. (having trouble with the Penguin)
*Title Screen (Only Roger done)
Problems occuring:
*Wrong palette on title screen (Using Bugs's palette, sue me.)
*Couldn't complete the title art on Roger due to Bugs being so freaking tall and Roger is wider in the feet which requires more tiles which the Bugs Bunny game did not have. I covered it up with a checkerboard dithering to make it seem as if Roger's feet are in shadow. Best I can do. Also, had to use Bug's arm since Roger's was too far out and too low, there just wasn't the tiles for it. =\
*The Penguin character's face is missing in his death animation becasue the character that was used in place didn't have to use the face tile. They cut ever corner they can with this game. I might just shrink the penguin down so you can see his face.
What's left:
*The "BU" and the "C" letters in the title share tiles. I'm gonna have to be crafty if I'm gonna put "Roger Rabbit" in the title. It's not gonna be easy.
*The ending... This one might be different than the FDS version of RR.... I'm thinking of using some Gameboy sprites to make the characters small enough to fit withing the tile limits. I might have to get clever with this too.
*Full color manual. Got a few pages done, but I gotta rewrite it
That's it for now. More soon!!!